One way to avoid the 'unfair advantage' of the instant upgrade while still modelling a historical transition from horse to mechanisation would be to give a "shield bonus" if a cavalry unit is disbanded in a city that is currently producing a tank unit. The bonus shields would represent the hurry-up effect of absorbing skilled cavalrymen into an armored formation. If that's still too much of an advantage, maybe limit the bonus to only 'elite' cavalry.
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@Trifna
What are the most expensive costs for a fighter airplane? The pilot's education and training. The pilot is harder to replace as the plane. Not only is his education expensive but also takes a long time. And time is money, especially in war.
the same with cavalry or tank unit: It is the tactical knowledge and the let us call it 'attacking spirit' of the cavalry unit which is really hard to acchieve and takes a long time. You know, a staff officers eduaction takes ten years. The staff of a cavalry division has the appropriate tactical knowledge, at least many parts of it, of a tank unit. So upgrading seems fair - at least with veteran or elite units.
Would be nice if we could limit upgrading to veteran and elite units.
In Germany also most tank divisions were upgraded out of cavalry units. some of them as late as 1941.
And the whole bunch of German Panzer Raider Generals, the Hoepner, Guderian, Manstein, Rommel were old cavalrists. (But Rommel in first WW had been tremendously successful infantry commander at the Isonzo-front)
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Cav upgrading to Tanks is fine, conceptually, but I don't know if it's a good idea in Civ III. If so, the upgrade cost should be very high (100gold each, maybe more). You're replacing horses with Tanks, which aren't cheap.
Upgrading is too cheap right now for some of the units. The prime offender: Knights -> Cavalry for 20gold each, and a huge leap in the power of the unit (+50% attack, +33% move). Are you KIDDING ME? That's 10g each with Leo's, like it matters.
Tanks to M.A. should cost a bunch, too, as the M.A. themselves are sophisticated, expensive machines. Same with Infantry -> Mech Inf.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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"An impatient 1st Cavalry Division was dismounted in 1943 and processed for overseas movement to the Southwest Pacific as foot soldiers."
The 1st Armor Division is 50 years old, and is composed of remnants of other organizations, but was essentially recreated at that time.
What would make it an "upgrade" would be the continuous institutional memory of the unit and its personnel.
The 1st Cavalry did not evolve directly into armor, but actually fought WW2 on foot. The 1st Armor was composed of reorganized remnants of other units including cavalry, but were recreated with a new command structure; hence the short institutional memory.
(Also, it would unbalance the game.)
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Originally posted by Grud
One way to avoid the 'unfair advantage' of the instant upgrade while still modelling a historical transition from horse to mechanisation would be to give a "shield bonus" if a cavalry unit is disbanded in a city that is currently producing a tank unit. The bonus shields would represent the hurry-up effect of absorbing skilled cavalrymen into an armored formation. If that's still too much of an advantage, maybe limit the bonus to only 'elite' cavalry.
Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Originally posted by FNBrown
This is probably the most logical suggestion I've seen - allows for some historical accuracy, without unbalancing the game too much.
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Originally posted by FNBrown
That's sort of my point. Although the U.S. Army phased out the Cavalry because of the arrival of tanks, they didn't necessarily "upgrade" their cavalry soldiers to drive them.
I think Cavalry would actually upgrade to Mech. Infantry better than standard Infantry...
PS: I find it funny, that a unit with the name Mech Infantry is better at defending then being a real infantry.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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I don't know if we could ever see Cavalry as a viable military unit again, at least not on a large scale.
Third world countries may still find mounted troops effective for smaller skirmishes, but, unlike CivIII, John Dunbar and his buddy, Cisco, wouldn't last too long against an F-22.
Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Originally posted by Willem
Cavalry alone unbalances the game. Given the opportutunity of upgrading to Tanks right away, the human player would be able to run away with the game. Upgrade yes, but not to an offensive unit IMHO.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Originally posted by FNBrown
What would you suggest it be upgraded to? Tanks or Mech. Infantry seem like the only logical unit...
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That's a good idea.
I suppose I'm gonna have to start playing around with the editor... I've been resisiting it, because I spend enough time on the game and on this forum as it is.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Originally posted by FNBrown
That's a good idea.
I suppose I'm gonna have to start playing around with the editor... I've been resisiting it, because I spend enough time on the game and on this forum as it is.
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I've only made it to the Modern era twice... the late-game tedium is just overwhelming...
I tried the editor once when I first got the game, and it sucked... although I've read that it was improved with the patch...Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Originally posted by FNBrown
I've only made it to the Modern era twice... the late-game tedium is just overwhelming...
I tried the editor once when I first got the game, and it sucked... although I've read that it was improved with the patch...
P.S. I've tried the Small Wonders I've created in CopyTool, and the game still tries to crash when the popup graphics come up. _sigh_Last edited by Willem; January 20, 2002, 01:54.
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