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Firaxis - Editable rules text files: last chance

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  • #16
    Originally posted by The Viceroy


    the conceptual errors which concern me, the original ideas that don't work .. there the ones which take a huge amount of effort to implement .. Ie, colonies, stacking units, battle calculations etc.. and thats why I said, let them take there time, and fix it ...
    That's the problem. The conceptual errors are no doubt wrapped up in the code, making it a HUGE job to fix this game. I can tell just from playing the game that some of these things would be very difficult fixes.

    I don't think they are up to it.

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    • #17
      Originally posted by The Viceroy

      However, don't get me wrong, unlike some, im not crying over this .. Firaxis are no doubt working hard to fix many of the problems, I believe they will in time, but we need a little patience.. Its Ironic, we complain that these companies release stuff too early, and then start screaming for a patch ..

      Firaxis, take your time, get it right .. and let those who cry .. wait, cos ultimatly, they will be the same people who praise you when you get it right.

      When you no longer can detect if a post was meant as (A)sincere, (B)sarcasm or (C)irony. You know things are NOT okay.


      If you really think Firaxis/Infogrames is actually going to release a patch with major updates like proper scenario support and hotseat. Months after the official release. You're only deluding yourself.

      Wake up and smell the coffee!
      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

      Elie A. Shneour Skeptical Inquirer

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      • #18
        I'm sure we'll get a fully working editor eventually. Hopefully with a minimap so I can see what I'm doing. My only worry is that they might put it in an expansion like with the extended editor features in Conflicts in Civilzation and Fantastic Worlds. Actually, that's not really a worry. If they release an expansion then I'll get it whatever.
        Never underestimate the healing powers of custard.

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        • #19
          Yes. Well, aside from that, Mrs. Lincoln, how did you enjoy the play?
          "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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          • #20
            Originally posted by Spatzimaus
            The existing editor lets you do almost everything you want to do.
            Then 'you' are not ambitious enough. See any CtP2 mod to see what can be done.
            Concrete, Abstract, or Squoingy?
            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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