Q. Why is CivIII no fun?
A. ( my perspective )
1. Difficulty levels just give all kinds of stuff to your enemies instead of wha they SHOULD do: make the AI controlling them smarter only ( like chess ).
2. Much attention to graphics and animations. Very little if any to AI code and depth of interactions between nations, etc. Most strategy players would happily ditch the graphics for more realism and depth in the functional code. CivIII is pretty but DUMB!
3. Same useless interactions screens between nations as have plagued this genre of games forever now. How about this as just one example: Declare national Boundary so potential allies will know not to cross it. ( Manifest Destiny ). Also make the other nations make some sense and have a possibility of being a friend or even a tried and true ally over the course of the game.
4. SLOW - No excuse for the tedious time it takes to do the enemy turns. Again, who cares about the interface just do it!
5. Building empires is too slow with the 2 population per settler rule and 1 per worker. I would like to build a respectable empire with a dozen or so units before the game would even expect civilizations to meet. I should have a promising capital city and 4-6 satelite cities and then start encountering the enemy. I am lucky to have 3 cities as it is.
6. No barbarians when taking huts inside the first 30-45 turns. It's just pointless!
7. Unit stacking and total army stacking and total army strength rules needed badly!
A. ( my perspective )
1. Difficulty levels just give all kinds of stuff to your enemies instead of wha they SHOULD do: make the AI controlling them smarter only ( like chess ).
2. Much attention to graphics and animations. Very little if any to AI code and depth of interactions between nations, etc. Most strategy players would happily ditch the graphics for more realism and depth in the functional code. CivIII is pretty but DUMB!
3. Same useless interactions screens between nations as have plagued this genre of games forever now. How about this as just one example: Declare national Boundary so potential allies will know not to cross it. ( Manifest Destiny ). Also make the other nations make some sense and have a possibility of being a friend or even a tried and true ally over the course of the game.
4. SLOW - No excuse for the tedious time it takes to do the enemy turns. Again, who cares about the interface just do it!
5. Building empires is too slow with the 2 population per settler rule and 1 per worker. I would like to build a respectable empire with a dozen or so units before the game would even expect civilizations to meet. I should have a promising capital city and 4-6 satelite cities and then start encountering the enemy. I am lucky to have 3 cities as it is.
6. No barbarians when taking huts inside the first 30-45 turns. It's just pointless!
7. Unit stacking and total army stacking and total army strength rules needed badly!
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