Big picture problem (we all know this already): Civ breaks down in modern age.
Effects:
What do you think?
- Economic model--It's still based on farming and mining
- Graphically--Pretty nice looking map turns into 'railroad world'
- Game play--decision making radically reduced
- Workers--Tons still required, but only for maintenance, not civ building
- Add 2 new worker jobs: Build Industry and Build Commercial ("Mall" or something)
- Change pollution effects and solution to a city level rather than a square level
Effects:
- Map begins to look like a modern world, with urban areas surrounding city centers
- You have some real economic decisions to make--new challenges in balancing food, shields, and gold
- You let workers do what they do in Ancient--build your civ.
What do you think?
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