I'm new to Civ games and have been enjoying my first games with Civ3.
I'm on my second game on the Chieftain level and appear to be on the way to a landslide victory via culture (fyi - playing Iroquois, huge map, 8 civs). It's been a lot of fun learning the game. For me, I think there will be a lot of replay value trying for different types of victories with different types of civilizations. I also look forward to trying different difficulty settings so I can enjoy a stiffer challenge than this second game seems to be posing.
My question is this:
How does the game change the difficulty level as one ramps up to a "Diety" game?
Are the types of changes consistent from level-jump to level-jump or are different strategies used by the designers to make the game tougher at higher levels?
I would hope it would be things like:
* the level of micro-management given to cities (production, happiness, etc.)
*level of adherence to goals relevant to the AI civ-type
*awareness of enemy troop movements
*smarter choices regarding improvements and wonders relative to victory goal
*etc.
My fear is that harder levels simply cheat:
*units get produced faster than physically possible
*resources get placed away from the human player
*AI civs automatically identify and gang up on the human civ.
*etc.
Has anyone begun to document the mechanics of this?
Thanks.
Edit: Does anyone have recommendations for the next level to try? I want a tougher challenge and Chieftain seems way too easy, but I don't want to be "newbie-hosed-by-AI's-stacked-deck."
I'm on my second game on the Chieftain level and appear to be on the way to a landslide victory via culture (fyi - playing Iroquois, huge map, 8 civs). It's been a lot of fun learning the game. For me, I think there will be a lot of replay value trying for different types of victories with different types of civilizations. I also look forward to trying different difficulty settings so I can enjoy a stiffer challenge than this second game seems to be posing.
My question is this:
How does the game change the difficulty level as one ramps up to a "Diety" game?
Are the types of changes consistent from level-jump to level-jump or are different strategies used by the designers to make the game tougher at higher levels?
I would hope it would be things like:
* the level of micro-management given to cities (production, happiness, etc.)
*level of adherence to goals relevant to the AI civ-type
*awareness of enemy troop movements
*smarter choices regarding improvements and wonders relative to victory goal
*etc.
My fear is that harder levels simply cheat:
*units get produced faster than physically possible
*resources get placed away from the human player
*AI civs automatically identify and gang up on the human civ.
*etc.
Has anyone begun to document the mechanics of this?
Thanks.
Edit: Does anyone have recommendations for the next level to try? I want a tougher challenge and Chieftain seems way too easy, but I don't want to be "newbie-hosed-by-AI's-stacked-deck."
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