I don't want to change how gameplay works, just add some convenience things:
1) Do not "wake" units when a mass upgrade is done (shift-U). Had almost 200 Infantry that I upgraded to mechs last night (ugh!).
2) Add a "go to unrest" button. When you're playing a huge map and own half the world, finding the city in unrest can take a while. Yes, I do look at the list of cities and try to find the ones with zero production. Hard looking at a wall of numbers after 15 hours playing though =)
3) Add stacked movement like so many people are asking for. All units in a stack move at the rate of the slowest unit in the stack. No bonuses for a stack.
4) Add a "mass disband" for workers. I usually have a virtual army of workers by the time I hit steam power (had 96 last night). Once all the railroads are built though, its time for some massive downsizing. Finding and disbanding 67 workers takes a LOOOONG time. Perhaps an option for "Disband idle workers" or even if its just a "disband stack" it would be very helpful (had 18 playing poker in a city waiting for work-orders).
No, I'm not going to complain about between-turn delays. I realize that Civ really is a processor intensive game and if I want shorter delays I have to get a faster computer.
1) Do not "wake" units when a mass upgrade is done (shift-U). Had almost 200 Infantry that I upgraded to mechs last night (ugh!).
2) Add a "go to unrest" button. When you're playing a huge map and own half the world, finding the city in unrest can take a while. Yes, I do look at the list of cities and try to find the ones with zero production. Hard looking at a wall of numbers after 15 hours playing though =)
3) Add stacked movement like so many people are asking for. All units in a stack move at the rate of the slowest unit in the stack. No bonuses for a stack.
4) Add a "mass disband" for workers. I usually have a virtual army of workers by the time I hit steam power (had 96 last night). Once all the railroads are built though, its time for some massive downsizing. Finding and disbanding 67 workers takes a LOOOONG time. Perhaps an option for "Disband idle workers" or even if its just a "disband stack" it would be very helpful (had 18 playing poker in a city waiting for work-orders).
No, I'm not going to complain about between-turn delays. I realize that Civ really is a processor intensive game and if I want shorter delays I have to get a faster computer.
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