I think I have an idea to limit tedium. It is called "there isn't only 16 civs". Okay, there may be 16 (or more) GREAT civs (great beeing defined as very organized, etc.), but this doesn't mean that some other civs do not exist, that simply build a few cities or even only one, like these independant cities that existed throughout History. Which wouldn't stop these cities to have links between each others or treaties with many. They wouldn't be as advanced as huge developed civs, but stil they could have some interractions and asked to be protected or help you. To what are they useful? Well they would slow crazy expansion that we see at the beginning for quite a while. You wouldn't be able to just pass over them easily, or some would league eachother or wth some great civ and, allied together or with another civ, could cause you some serious problems.
What are these "micro-civs"? Well they are some human gathered together that have some important differences with other civs, even if they may well be very close to other civs by having similar cultural roots. As all those countries that are part of a same great civilization but where in fact all a bunch are more some kind of part of a more greater cultural entity. Many of what we presently call barbarian could be regrouped as such. Of course, this doesn't exclude hordes of pillaging barbarians...
Consequences:
Civs considered as "great" (the ones you can play) would not be as big. Or it would take more time for so. So some adjustments on shields/city would be required to have productions that make some sense and that would be logical for a great empire. Expansion would be more gradual, wouldn't be only at beginning and would take more time. A more developed civ would be needed to really expansionate because that some micro-civ would take some place.
About consequences of slower expansion, I wont repeat what was already said. Look at what Korn wrote here:
What are these "micro-civs"? Well they are some human gathered together that have some important differences with other civs, even if they may well be very close to other civs by having similar cultural roots. As all those countries that are part of a same great civilization but where in fact all a bunch are more some kind of part of a more greater cultural entity. Many of what we presently call barbarian could be regrouped as such. Of course, this doesn't exclude hordes of pillaging barbarians...
Consequences:
Civs considered as "great" (the ones you can play) would not be as big. Or it would take more time for so. So some adjustments on shields/city would be required to have productions that make some sense and that would be logical for a great empire. Expansion would be more gradual, wouldn't be only at beginning and would take more time. A more developed civ would be needed to really expansionate because that some micro-civ would take some place.
About consequences of slower expansion, I wont repeat what was already said. Look at what Korn wrote here:
Klingons love to conquer.
It certianely shouldn't be hard for Firaxis if they want to test it to pseudo implement it and test for that, basically just add a minor_civ flag and up the # of players from 16 to about 50 and flag 40 or so as minor_civs, that flag just limiting the # of cities (and units maybe) they can build to about 3 or 4 cities max. (note Im not saying it should be released like that, but testing for what it does to system req's should be easy)
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