Most players denounce civ3 because of "late game tedium" where basically the only thing left to build is units, which means that the player has more units than they can control, and without stacked movement and the scarcity of Armies (a form of stacked movement) the player is forced to move around unit after unit. However, to remove this problem (i think it has officially replaced ICS as the new civ3 bugaboo) one must ask the question why does this always happen. I have asked myself this question and although i certainly think that a lack of buildings is a major contributor to this, i don't think that it is the primary cause of late game tedium.
Ahh but what is then?
I really believe that the late game tedium originates in the early game, for all of those who have played Civ3, you will quickly realize that virtually all of the expansion is over before the game's mid way marker. This means that all of those early cities are able to build all of the improvements as tech makes them available, and it allows them to reach critical size before the late game. Because of this, there are no buildings left to build in the late game, and these huge cities churn out units with great ease. So if by using the already existing tools of civ3 to slow expansion ever so slighty, then that would help with late game tedium because there were be small, much less developed cities which have to grow in the late game, instead of huge super cities everywhere churning out units in one turn. This also goes to show why firaxis made corruption so high, it is a more noticable way of dealing with the problem, but the results should be the same, cities should be smaller and less developed. I think that using the food box and adjusting the price of settlers this can be accomplish, and while it won't end every single problem of late game tedium, it could really help.
Thoughts?
Ahh but what is then?
I really believe that the late game tedium originates in the early game, for all of those who have played Civ3, you will quickly realize that virtually all of the expansion is over before the game's mid way marker. This means that all of those early cities are able to build all of the improvements as tech makes them available, and it allows them to reach critical size before the late game. Because of this, there are no buildings left to build in the late game, and these huge cities churn out units with great ease. So if by using the already existing tools of civ3 to slow expansion ever so slighty, then that would help with late game tedium because there were be small, much less developed cities which have to grow in the late game, instead of huge super cities everywhere churning out units in one turn. This also goes to show why firaxis made corruption so high, it is a more noticable way of dealing with the problem, but the results should be the same, cities should be smaller and less developed. I think that using the food box and adjusting the price of settlers this can be accomplish, and while it won't end every single problem of late game tedium, it could really help.
Thoughts?
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