(Original Title: 'What can MOO3 learn from CivIII?' led to a misunderstanding about the intention of this thread.)
1. Atmosphere matters. Don´t include anything awful (CivIII advisors and leader faces).
2. Game balance is everything. No Race/Unit/Tech/Government should be all powerful/totally useless.
3. More is better. There can´t be something like 'too many' different Units/Buildings/Techs/You name it. The game can still be balanced, if you make the differences incremental instead of extreme. Pleeease take a look at Star Wars Galactic Battlegrounds. Countless everything, brilliantly balanced, wonderful atmosphere. That game has everything CivIII has not.
1. Atmosphere matters. Don´t include anything awful (CivIII advisors and leader faces).
2. Game balance is everything. No Race/Unit/Tech/Government should be all powerful/totally useless.
3. More is better. There can´t be something like 'too many' different Units/Buildings/Techs/You name it. The game can still be balanced, if you make the differences incremental instead of extreme. Pleeease take a look at Star Wars Galactic Battlegrounds. Countless everything, brilliantly balanced, wonderful atmosphere. That game has everything CivIII has not.
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