(Originally posted in the MOO3 Forum, but I think it belongs here, too.)
Originally posted by moominparatrooper
'What can MOO3 learn from Civ3?'
Comrade Tribune:
1. Atmosphere matters. Don´t include anything awful (CivIII advisors and leader faces).
2. Game balance is everything. No Race/Unit/Tech/Government should be all powerful/totally useless.
3. More is better. There can´t be something like 'too many' different Units/Buildings/Techs/You name it. The game can still be balanced, if you make the differences incremental instead of extreme. Pleeease take a look at Star Wars Galactic Battlegrounds. Countless everything, brilliantly balanced, wonderful atmosphere. That game has everything CivIII has not.
Originally posted by moominparatrooper
'What can MOO3 learn from Civ3?'
Comrade Tribune:
1. Atmosphere matters. Don´t include anything awful (CivIII advisors and leader faces).
2. Game balance is everything. No Race/Unit/Tech/Government should be all powerful/totally useless.
3. More is better. There can´t be something like 'too many' different Units/Buildings/Techs/You name it. The game can still be balanced, if you make the differences incremental instead of extreme. Pleeease take a look at Star Wars Galactic Battlegrounds. Countless everything, brilliantly balanced, wonderful atmosphere. That game has everything CivIII has not.
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