With a lot of discussion on the retreat ability as of late it made me think of a great idea for the retreat ability and city walls. However, I doubt Firaxis would listen to any such idea, and I think you know just why that is so.
City walls would no longer be built around the actual city, instead they would be built around the city radius. Yes, you would still be building City Walls the same way you do now, but the walls would appear around the city radius. With the walls being around the city radius, City Walls no longer have any effect when the actual city is attacked. City Walls have offer a different bonus. It will take one full turn to enter a city radius when being an enemy if the city has City Walls. This means that if a Horsemen with a movement of 2 was right outside City Walls and decided to move inside of the walls the Horsemen's turn would be completely over. Secondly, when an enemy unit is inside the City Walls it will lose all retreat abilities if were to have one. Also, all Barbarians should be prevented from entering a city radius that is surrounded by City Walls. The two advantages, I think, represent the true nature of city walls more clearly. City Walls are not neccasarily meant to increase defense directly, yet, defense is increased indirectly because city walls make it much more difficult for an enemy to attack because of movement and retreating problems. At least this is how I see city walls' military purpose. Even if this is not a better representation of city walls realistically, it is still a much better represenatation of city walls for gameplay purposes.
As well as the 'City Walls' idea, the idea of having only certain terrains allow you to retreat should be implemented.
City walls would no longer be built around the actual city, instead they would be built around the city radius. Yes, you would still be building City Walls the same way you do now, but the walls would appear around the city radius. With the walls being around the city radius, City Walls no longer have any effect when the actual city is attacked. City Walls have offer a different bonus. It will take one full turn to enter a city radius when being an enemy if the city has City Walls. This means that if a Horsemen with a movement of 2 was right outside City Walls and decided to move inside of the walls the Horsemen's turn would be completely over. Secondly, when an enemy unit is inside the City Walls it will lose all retreat abilities if were to have one. Also, all Barbarians should be prevented from entering a city radius that is surrounded by City Walls. The two advantages, I think, represent the true nature of city walls more clearly. City Walls are not neccasarily meant to increase defense directly, yet, defense is increased indirectly because city walls make it much more difficult for an enemy to attack because of movement and retreating problems. At least this is how I see city walls' military purpose. Even if this is not a better representation of city walls realistically, it is still a much better represenatation of city walls for gameplay purposes.
As well as the 'City Walls' idea, the idea of having only certain terrains allow you to retreat should be implemented.
Comment