Well, first off I haven't really had any problems with pop-ups in Civ III. However, there is some potential for problems.
1. If you have a slow computer poping up messages takes longer and slows things down.
2. For future scenarios pop-ups could be a big problem. This was a pretty bad problem in some Civ2 scenarios where you couldn't even start the scenario before going through many, many pop-ups.
My idea has 3 parts.
1. Wonders & War Declaration
Instead of poping up separate messages for each little thing like wonders and war declarations, a single (scrollable) window should pop-up with all the messages on it at the end of the AI's turn. It would include all wonder and diplomatic declaration messages and any other similar pop-ups.
2. City Completion and Build Orders
At the start of your turn, instead of poping up a separate message for each city, include all the city messages in one pop-up message which you can look over and change only the ones you need to.
Each city should still have the zoom to city option so you can look at a city and return back to that window when you are done with the city.
An option to center the window on the specified city may be helpful too.
Perhaps this whole idea should be an option since it could be a little harder to play the game this way.
These two suggestions would result in only 2 pop-ups during the AI's turn, except for when the AI contacts you for diplomacy.
I would suspect with a little work, both of these ideas could be implemented without major changes to CivIII. Simply keep all the message in memory till the end of the AI's turn and then show them in a single pop-up.
The following suggestion is just as an option.
3. Save all message till end of turn.
This is an option to save all messages till the end of the AI's turn. This would be for those times you want to go away from your computer while the AI takes it's turn. By doing this, the AI can finish it's turn and when you come back you can then read all the messages instead of having to sit there and click on 'em one by one.
I'm not sure this would be possible to do with the diplomatic agreements the AI starts, so this idea may just have to be ignored. However, if it can be done, then the AI would just wait till the end and then send any messages to you about diplomacy. Also, to help the player, there should be another window to pop-up at the end with information on any wars or battles between your units so that you won't miss anything while you were gone from the computer.
1. If you have a slow computer poping up messages takes longer and slows things down.
2. For future scenarios pop-ups could be a big problem. This was a pretty bad problem in some Civ2 scenarios where you couldn't even start the scenario before going through many, many pop-ups.
My idea has 3 parts.
1. Wonders & War Declaration
Instead of poping up separate messages for each little thing like wonders and war declarations, a single (scrollable) window should pop-up with all the messages on it at the end of the AI's turn. It would include all wonder and diplomatic declaration messages and any other similar pop-ups.
2. City Completion and Build Orders
At the start of your turn, instead of poping up a separate message for each city, include all the city messages in one pop-up message which you can look over and change only the ones you need to.
Each city should still have the zoom to city option so you can look at a city and return back to that window when you are done with the city.
An option to center the window on the specified city may be helpful too.
Perhaps this whole idea should be an option since it could be a little harder to play the game this way.
These two suggestions would result in only 2 pop-ups during the AI's turn, except for when the AI contacts you for diplomacy.
I would suspect with a little work, both of these ideas could be implemented without major changes to CivIII. Simply keep all the message in memory till the end of the AI's turn and then show them in a single pop-up.
The following suggestion is just as an option.
3. Save all message till end of turn.
This is an option to save all messages till the end of the AI's turn. This would be for those times you want to go away from your computer while the AI takes it's turn. By doing this, the AI can finish it's turn and when you come back you can then read all the messages instead of having to sit there and click on 'em one by one.
I'm not sure this would be possible to do with the diplomatic agreements the AI starts, so this idea may just have to be ignored. However, if it can be done, then the AI would just wait till the end and then send any messages to you about diplomacy. Also, to help the player, there should be another window to pop-up at the end with information on any wars or battles between your units so that you won't miss anything while you were gone from the computer.
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