Most annoying to me is the AI's constant city-founding whereever possible. This is seriously damaging overall gameplay, for example the use of other options: Has one-one seen the AI build a colony? Me not. It is simply not necessary because it builds a city instead. And you can build a city anywhere!!! It will perhaps not grow over 1, 2 or 3, but the AI doen't care...
A mod which uses CIV III as we face it now can stop AI's city founding in several ways:
First: As any city founding square has irrigated terrain, it is useless to not allow irrigation since 19. century (by linking it to chemistry or sanitation) because the AI will found cities of pop 1 everywhere. (I tried that out)
You have to change your map to NO GREENLAND ON IT. You have to change plains, hills and forest to zero food. And irrigation is not allowed at all (above reason. Any city-founding square would be irrigated from the very beginning of playing, and the AI can get along with its strategy...)
So use the terrachanging instead, from x to greenland to allow more food. Before the possibility of terrachanging (which should be made available in 19th century) you have to rely on special resources like wheat, game, fish, whale and flood plains to build cities. These resources deliver more food as currently defined. I would double the numbers. By this you get your ancient civs near big rivers with flood plains like the Nil and near excellent wheat, wine, game or fish resources. And the rest of the terrain is simply NOT fit for cities. You have to use colonies to get your special resources out in the desert or in the mountains...
Another possibility could be to change the civilization's way of developping to perfectionism (building more fortresses and perhaps even colonies instead of little foolish towns in the middle of nowhere - near me)
A mod which uses CIV III as we face it now can stop AI's city founding in several ways:
First: As any city founding square has irrigated terrain, it is useless to not allow irrigation since 19. century (by linking it to chemistry or sanitation) because the AI will found cities of pop 1 everywhere. (I tried that out)
You have to change your map to NO GREENLAND ON IT. You have to change plains, hills and forest to zero food. And irrigation is not allowed at all (above reason. Any city-founding square would be irrigated from the very beginning of playing, and the AI can get along with its strategy...)
So use the terrachanging instead, from x to greenland to allow more food. Before the possibility of terrachanging (which should be made available in 19th century) you have to rely on special resources like wheat, game, fish, whale and flood plains to build cities. These resources deliver more food as currently defined. I would double the numbers. By this you get your ancient civs near big rivers with flood plains like the Nil and near excellent wheat, wine, game or fish resources. And the rest of the terrain is simply NOT fit for cities. You have to use colonies to get your special resources out in the desert or in the mountains...
Another possibility could be to change the civilization's way of developping to perfectionism (building more fortresses and perhaps even colonies instead of little foolish towns in the middle of nowhere - near me)
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