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Failure rate of bombarding targets

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  • Failure rate of bombarding targets

    Question from a newbie: can you use the editor to alter the success/failure of a unit's bombardment?

  • #2
    Yes, you can, but I'm not certain exactly what those figures mean.

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    • #3
      You can only alter the bombardment strengths of the bombardment units.

      With version 1.16f, city population, city improvements, and tile improvements all have a bombardment defense of 8. Units have a defense equal to their defense strength. I BELIEVE defensive terrain bonuses are taken into account (10% for grassland/plains ... 100% for mountains).

      When bombarding because of an activated ZOC, defense strength is DOUBLED ( my 'rant' theme of the day -- should not be doubled and there is nothing I can do about it in the editor )

      Unfortunately, dramatically altering bombardment strengths for one thing may have yucky affects when used against something else (e.g., units / cities / tile improvements).

      Note: Just in case you aren't aware of it yet, the Cruise Missle is the only bombardment unit which can 'destroy' a unit. Nothing else will remove the last hit point.

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      • #4
        I found the my cruise missiles wouldn't destroy ground units....but when I beefed up their bombardment rate to 20, they did start taking out units.

        I dunno...
        If the voices in my head paid rent, I'd be a very rich man

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