Has anyone else noticed that Civ3's corruption models a mess? The corruption model is a positive-feedback loop with no external control even during peacetime.
Stop and think about it and ask yourself these questions: have the levels of corruption that occur in the game ever occurred in history? are they happening now? if they have happened, what became of those cultures?
I freely admit corruption feeds upon itself, but most people do not have the stomach to be corrupt. They fear what others will think of them after they are caught. In short, most members of society have a sense of shame. Civ3 does not even address this issue.
In addition to shame, personal possesion enters into the picture as well. As a society becomes more prosperous, the individual members of society will acquire wealth of various kinds. They will become protective of "thier" possessions and will struggle to keep them. This includes taking action to prevent losing these possesions in the face of corruption.
The natural socio-economic model should include some corruption because there will always be people that will attempt to exploit others for thier own personal gain. The total amount of corruption should rise as productivity rises, but the percentage of corrution will probably increase at a slower rate (or possibly even decline) at higher levels because it will be easier to make an honest living.
Civ3's political sytem also fails under the weight of corruption. All over the world we see examples of what happens when governemnts become too corrupt. There are dozens of examples in this country alone of corrupt officials being sent to jail. There is simply no way to justify an elected government surviving when 90% of the productivity of half it's cities is being used for illicit purposes.
The current system where corruption is based on the number of cities is ridiculous. It has no basis in fact or theory to support it.
This is what I would like to see:
It is my hope that the designers of this game (and MOO3) consult with economists and cultural anthropologists and put forward systems that more accurately reflect life as we know it.
john
Stop and think about it and ask yourself these questions: have the levels of corruption that occur in the game ever occurred in history? are they happening now? if they have happened, what became of those cultures?
I freely admit corruption feeds upon itself, but most people do not have the stomach to be corrupt. They fear what others will think of them after they are caught. In short, most members of society have a sense of shame. Civ3 does not even address this issue.
In addition to shame, personal possesion enters into the picture as well. As a society becomes more prosperous, the individual members of society will acquire wealth of various kinds. They will become protective of "thier" possessions and will struggle to keep them. This includes taking action to prevent losing these possesions in the face of corruption.
The natural socio-economic model should include some corruption because there will always be people that will attempt to exploit others for thier own personal gain. The total amount of corruption should rise as productivity rises, but the percentage of corrution will probably increase at a slower rate (or possibly even decline) at higher levels because it will be easier to make an honest living.
Civ3's political sytem also fails under the weight of corruption. All over the world we see examples of what happens when governemnts become too corrupt. There are dozens of examples in this country alone of corrupt officials being sent to jail. There is simply no way to justify an elected government surviving when 90% of the productivity of half it's cities is being used for illicit purposes.
The current system where corruption is based on the number of cities is ridiculous. It has no basis in fact or theory to support it.
This is what I would like to see:
- elimination of the "cities" portion of the corruption equation;
- religious advances reduce corruption throughout the entire culture;
- all buildings except fortifications should decrease corruption;
- all transportation advances should reduce corruption; and
- there should be a fixed maximum corruption rate per city for each type of government (e.g. max 60% corruption for anarchy, %50% for despotism, etc).
It is my hope that the designers of this game (and MOO3) consult with economists and cultural anthropologists and put forward systems that more accurately reflect life as we know it.
john
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