Currently CIV3 has what I would consider classic CIV style game play: near-linear advances, worker terrain improvement, sophmoric pollution model, single item per city production model, etc.
However, I have seen some people suggesting other game options that might really change strategies & playability. I started this thread because of the "Radical Idea to Reduce Tedium ... Might be Possible" thread. It spawned some interesting ideas.
I think these would all be great togglable options:
1) Advance related terrain improvement
- Advances that automatically improve terrain
- Still allowing user modification to selected improvements
2) Pay-per-segement road construction
- Small cost for construction rather than having to use workers
- Small time delay to allow for construction
3) Improvement based technology bonus
- Requesite number of improvements gives a reduction in discovery time
- Possibly even allowing for a free advance
4) Multiple production option for city
- Seems unreasonable that a size 40 city can only produce 1 thing every year
- Production can be sent to multiple build fields
- This could mean, 1/2 production goes to military and 1/2 to improvements.
- Possibly user designated percentages
All of these could be togglable features, and I think might be reasonable additions to the current model. None of them would take a considerable amount of time to add, I would hope.
Other suggestions are more than welcome.
However, I have seen some people suggesting other game options that might really change strategies & playability. I started this thread because of the "Radical Idea to Reduce Tedium ... Might be Possible" thread. It spawned some interesting ideas.
I think these would all be great togglable options:
1) Advance related terrain improvement
- Advances that automatically improve terrain
- Still allowing user modification to selected improvements
2) Pay-per-segement road construction
- Small cost for construction rather than having to use workers
- Small time delay to allow for construction
3) Improvement based technology bonus
- Requesite number of improvements gives a reduction in discovery time
- Possibly even allowing for a free advance
4) Multiple production option for city
- Seems unreasonable that a size 40 city can only produce 1 thing every year
- Production can be sent to multiple build fields
- This could mean, 1/2 production goes to military and 1/2 to improvements.
- Possibly user designated percentages
All of these could be togglable features, and I think might be reasonable additions to the current model. None of them would take a considerable amount of time to add, I would hope.
Other suggestions are more than welcome.
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