Earlier I posted a not-too-hard to program way to fix losing armies to defection. I am hoping that this is a possible solution to tedium that again would not be impossible to program.
This is an extreme solution, but please don't reject it without reading the whole thing.
I have a radical idea to try to reduce the tedium ... remove irrigation and mining from the game entirely, and remove the output bonus from roads and rails. Instead replace them with technologies that increase output. For instance, you discover "Crop Rotation" and all your grasslands, plains, and flood plains produce +1 food, or you discover "Strip Mining" and all your hills and mountains produce +1 shield, or "Commerce" gives +1 trade to all non hill and mountains. There could be one food, one shield, and one trade output increasing tech per age.
Furthermore, change pollution. Make pollution reduce the output of the square it appears on, and automatically be cleaned up after perhaps 5 turns. Some technologies like Recycling reduce the number of turns it takes to disappear ... the final tech, perhaps Environmentalism, stops it from appearing altogether.
Now only one improvement is left, which is the movement bonus from roads and rails, and the trade net connection effect they have. Keep these ... one of the fun things in Civ to me is connecting places by roads / rails ... unlike mining every darn square, connecting with roads is fun and not tedious. So I would leave that as is (ideally I would use a Public Works type thing for this, but thats just me).
Therefore the sole remaining purpose of Workers would be the somewhat fun task of connecting places with roads ... lots less tedium!!
On a sidenote, the Industriousness trait would need some sort of new bonus given to it to make up for the lost bonus of double speed workers.
This is just an attempt to automate a tedious no-fun part of the game, like automated Workers. However, a really efficient routine that automates Workers doesn't seem to be doable. Furthermore you still have to build and watch 150+ Workers move around each turn.
I know this is pretty radical, but I think it is a cool idea. Anyone else like it, or does everyone actually enjoy mining / irrigating, roading, and railing every single square in their empire?
If an editor option were put in that allowed technologies to increase land output, then a mod could be created that would do most of what I have described. Massive Worker reduction would be possible, which would be a massive tedium reduction ... imagine playing a game with only 10 - 20 Workers!
Just give the editor an option to allow techs to increase terrain output, and this would be possible! I know thats a big just, but I think it would be fantastic way to reduce the tedium problem ... and there don't seem to be many other solutions out there.
Thanks for reading.
This is an extreme solution, but please don't reject it without reading the whole thing.
I have a radical idea to try to reduce the tedium ... remove irrigation and mining from the game entirely, and remove the output bonus from roads and rails. Instead replace them with technologies that increase output. For instance, you discover "Crop Rotation" and all your grasslands, plains, and flood plains produce +1 food, or you discover "Strip Mining" and all your hills and mountains produce +1 shield, or "Commerce" gives +1 trade to all non hill and mountains. There could be one food, one shield, and one trade output increasing tech per age.
Furthermore, change pollution. Make pollution reduce the output of the square it appears on, and automatically be cleaned up after perhaps 5 turns. Some technologies like Recycling reduce the number of turns it takes to disappear ... the final tech, perhaps Environmentalism, stops it from appearing altogether.
Now only one improvement is left, which is the movement bonus from roads and rails, and the trade net connection effect they have. Keep these ... one of the fun things in Civ to me is connecting places by roads / rails ... unlike mining every darn square, connecting with roads is fun and not tedious. So I would leave that as is (ideally I would use a Public Works type thing for this, but thats just me).
Therefore the sole remaining purpose of Workers would be the somewhat fun task of connecting places with roads ... lots less tedium!!
On a sidenote, the Industriousness trait would need some sort of new bonus given to it to make up for the lost bonus of double speed workers.
This is just an attempt to automate a tedious no-fun part of the game, like automated Workers. However, a really efficient routine that automates Workers doesn't seem to be doable. Furthermore you still have to build and watch 150+ Workers move around each turn.
I know this is pretty radical, but I think it is a cool idea. Anyone else like it, or does everyone actually enjoy mining / irrigating, roading, and railing every single square in their empire?
If an editor option were put in that allowed technologies to increase land output, then a mod could be created that would do most of what I have described. Massive Worker reduction would be possible, which would be a massive tedium reduction ... imagine playing a game with only 10 - 20 Workers!
Just give the editor an option to allow techs to increase terrain output, and this would be possible! I know thats a big just, but I think it would be fantastic way to reduce the tedium problem ... and there don't seem to be many other solutions out there.
Thanks for reading.
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