Yin,
That's fine. You lay out reasonable criticisms, even if I do not agree with most of them.
But tell me how any of those criticisms do not apply to CIV2.
You see, I have a MUCH easier time understanding people who complain that CIV3 didn't improve on CIV2 enough in some areas (such as, for example, late game tedium and no stacked movement).
What boggles my mind and what I was commenting on, however, are the torrent of folks on this board who simultaneously decry CIV3 and yet hold CIV2 up as a paragon of civ gaming.
To address your points specifically:
1. Did you find CIV2 all that hard? Maybe you are (and I am not saying this sarcastically) such a good player that NO AI WILL EVER CHALLENGE YOU SUFFICIENTLY. At some level every AI is going to become too easy eventually. That or it has to cheat tremendously, which ends up pissing off people even more.
I am sure that given X times playing CIV3 I will eventually master it and find it easy to beat. That said, I feel, and many people agree, that the level of difficulty of the AI in CIV3 is far superior to CIV2. I could win every game I started of CIV2. I am still being challenged by CIV3, far longer and more readily than I was by CIV2. Maybe you leapt the CIV curve too quickly. Maybe you are such a good player that only multi-player will work for you.
By definition, the introduction of resources and civ advantages has to at least provide more of a challenge simply because these were things you didn't have to manage or deal with in CIV2 that you do now. You cannot add parameters and constraints and end up with an easier game.
2. And the late game in CIV2 was......what? An exercise in subtle military tactics? Turn to Fundie,.get oodles of money....spy every city you can, tank and howitzer anything left standing (i.e. belonging to a Democracy). You call that fun? CIV3 may be like picking gum off of your shoes, but to me the late game CIV2 was like picking dog crud off of my shoes. I'll take gum any day.
And I have yet to meet a CIV game that did not get tedious late game. SMAC, CIV1, CIV2, CIV3, CTP, CTP2. If you know of a civ game that does not get tedious late game...please enlighten us.
3. And so what you are saying is that you miss the stacking feature in CIV2 right? Wait.....CIV2 didn't have a stacking feature either...did it? Do I want a stacking feature for CIV3? Yup. But were you and Libertarian and others complaining to Microprose for a stacking feature in CIV2? If not...why not?
Devin
That's fine. You lay out reasonable criticisms, even if I do not agree with most of them.
But tell me how any of those criticisms do not apply to CIV2.
You see, I have a MUCH easier time understanding people who complain that CIV3 didn't improve on CIV2 enough in some areas (such as, for example, late game tedium and no stacked movement).
What boggles my mind and what I was commenting on, however, are the torrent of folks on this board who simultaneously decry CIV3 and yet hold CIV2 up as a paragon of civ gaming.
To address your points specifically:
1. Did you find CIV2 all that hard? Maybe you are (and I am not saying this sarcastically) such a good player that NO AI WILL EVER CHALLENGE YOU SUFFICIENTLY. At some level every AI is going to become too easy eventually. That or it has to cheat tremendously, which ends up pissing off people even more.
I am sure that given X times playing CIV3 I will eventually master it and find it easy to beat. That said, I feel, and many people agree, that the level of difficulty of the AI in CIV3 is far superior to CIV2. I could win every game I started of CIV2. I am still being challenged by CIV3, far longer and more readily than I was by CIV2. Maybe you leapt the CIV curve too quickly. Maybe you are such a good player that only multi-player will work for you.
By definition, the introduction of resources and civ advantages has to at least provide more of a challenge simply because these were things you didn't have to manage or deal with in CIV2 that you do now. You cannot add parameters and constraints and end up with an easier game.
2. And the late game in CIV2 was......what? An exercise in subtle military tactics? Turn to Fundie,.get oodles of money....spy every city you can, tank and howitzer anything left standing (i.e. belonging to a Democracy). You call that fun? CIV3 may be like picking gum off of your shoes, but to me the late game CIV2 was like picking dog crud off of my shoes. I'll take gum any day.
And I have yet to meet a CIV game that did not get tedious late game. SMAC, CIV1, CIV2, CIV3, CTP, CTP2. If you know of a civ game that does not get tedious late game...please enlighten us.
3. And so what you are saying is that you miss the stacking feature in CIV2 right? Wait.....CIV2 didn't have a stacking feature either...did it? Do I want a stacking feature for CIV3? Yup. But were you and Libertarian and others complaining to Microprose for a stacking feature in CIV2? If not...why not?
Devin
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