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Libertarian, it finally happened

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  • #16
    Re: Libertarian, it finally happened

    Originally posted by Heliodorus
    ...several of my carriers "attacked" undetected submarines by moving into their squares having not seen them (this happened to destroyers, too), and I wasn't able to hunt down the subs except to move something through EVERY square of ocean... In the end, I decided it was a moot point.
    You should have submarines of your own. That way you could easily detect enemy submarines.

    P.S.
    If only there could be unit stacking (for movment & bombing purposes).

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    • #17
      Libertarian:

      (What on earth does s-h-a-g mean in whatever dialect that necessitates its preemption?)
      It's commonly used in Britain for "f*ck". So if there is to be preemption at all, I'd say it's a pretty good candidate.
      Last edited by Murtin; January 7, 2002, 19:37.

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      • #18
        Well, actually the procedure was hit "G", hit initial letter of wanted city one or a few more times, hit Return. Man, do I miss that feature!
        That was a quick shortcut that I had forgot about, but really what's the difference?


        I'm just guessing, but I wonder if those who regularly use the conquest strategy in Civ2 (like me) are less satisfied than those who traditionally go to Alpha Centauri.
        That might be the crux of the whole difference of opinion. I almost always tried for the space race option. My wars have always tended to be short and quick for a specific objective. Maybe all these differences come from different playing styles. I don't produce as many workers as some. (Usually about 100 per game) Maybe that's why it's not as tedious for me. If I go to war it's hard and fast.

        Two complaints (but not the only two) from my playing style are when you go war the other Civ refuses to meet with your envoy for loooooonnnnnnnngggg time and the whole war weariness thing in Democracy bites me every time. I always end up with more entertainers in my cities than laborers. But at the same time I will not hesitate to turn every city to building calvary or tanks or whatever I need.

        What I would like to see a bit easier is a way to force the other civ to meet with me, even if they end up laughing at me as I offer them everything just to stop the war.

        (Wait a minute - I sound just like Libertarian: "Just talk to me! Please!" - I understand the feeling better now when I put it in that context)


        I really think it comes down to game styles and personalities and no one should take anything personally.
        Sorry....nothing to say!

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        • #19
          I got the nickname ****gy in college because of my uncanny resemblance to the cartoon character.

          Should I admit that?
          Sorry....nothing to say!

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          • #20
            That was a quick shortcut that I had forgot about, but really what's the difference?
            When it comes to air units returning to base after mission, not much, I admit. For nearly every other kind of long range move supposed to end in a city, I'd prefer it to the point-click method, though.

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            • #21
              I agree with Shaaggy. Civ3 is less conducive to world domination type play and more conducive to other styles of play.

              IMO it is not hostile to World Dom, but CIV2 was pretty much all about world dom. In CIV2, once you got the tanks, world dom was a no brainer. You could pretty much put your brain on auto pilot and coast to a victory with the entire world under your boot heel.

              In CIV3, World Dom takes a lot more effort (this is a good thing IMO...think about how hard it has been to conquer the world in real life....no one has ever come close!), and I think this extra effort is annoying to some people.

              You still have to move tanks around turn by turn rather than using your opponent's rail network to blitz all over his civ in one turn.

              You can't just espionage a non-Democracy right out of the game.

              Capured cities have to be nurtured and dealt with. You cannot, as in CIV2, just take over a city and then move onto the next one.

              The annoying thing about CIV3 for my style of play is that the space race comes too soon. I think the space techs should be moved out so that you really have to work on getting the ship built before 2050.

              Devin
              Devin

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              • #22
                Originally posted by cutlerd
                The annoying thing about CIV3 for my style of play is that the space race comes too soon. I think the space techs should be moved out so that you really have to work on getting the ship built before 2050.
                If Space parts could be more expensive (3-5 times), researching other non-Space related techs WOULD BE an option.

                Diplo win is more like an exploit then an vicory. It is like a CHEAP Space race (only one part).
                But if voting would be infuenced wich both relations and TRUST (cheating passage pacts, nuke wars, etc...), plus need of 66% votes (not 50%) it would be OK.

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                • #23
                  Hmmm....why do you think voting is not influenced by trust and relations? I know that when I play a real bastard in the game, I lose the UN vote every single time.

                  Devin
                  Devin

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                  • #24
                    hmmm

                    so, u said, civ3 is same as any other previous civs? no stacking movement

                    but keep in mind that... we (human) expect more over time

                    and with the technology (real world) rising, the game we get should also be better/improved

                    just give it 5 mins, sit down, think a lil bit
                    has civ series changed/improved over the years?

                    for those that played throughougly (sp?) the series, u have better say than i, since i played too many games to remember what it was like, LoL (i did play smac and maybe civ2, and some other)

                    1 think i remember for sure is... i did not have problem w/ stack movement not being in game pre-civ3

                    what makes it so that i jump on the band-wagon with Lib? i can't really tell, but it really is needed (at this civ3 time)

                    and no, i didn't just jump on after i read his posts and such, i only been to this civ forums recently and already found the late game tedium b4 i found this great place =)

                    dang it, always ended up typing too much
                    okay, bye
                    ---
                    AI expansion is bad.
                    Corruption is worse!

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                    • #25
                      Originally posted by cutlerd
                      I agree with Shaaggy. Civ3 is less conducive to world domination type play and more conducive to other styles of play.
                      In fact, I think it's completely to the other way. I nearly never tried any world conquest in Civ1 and Civ2, while I never do anything else in Civ3.

                      IMO it is not hostile to World Dom, but CIV2 was pretty much all about world dom. In CIV2, once you got the tanks, world dom was a no brainer. You could pretty much put your brain on auto pilot and coast to a victory with the entire world under your boot heel.

                      In CIV3, World Dom takes a lot more effort (this is a good thing IMO...think about how hard it has been to conquer the world in real life....no one has ever come close!), and I think this extra effort is annoying to some people.

                      You still have to move tanks around turn by turn rather than using your opponent's rail network to blitz all over his civ in one turn.

                      You can't just espionage a non-Democracy right out of the game.
                      Why would you WANT to espionnage any civ ? Considering the costs and the chances of success, I find that ALL the governments are "immune to propaganda", except PERHAPS anarchy.

                      Capured cities have to be nurtured and dealt with. You cannot, as in CIV2, just take over a city and then move onto the next one.

                      The annoying thing about CIV3 for my style of play is that the space race comes too soon. I think the space techs should be moved out so that you really have to work on getting the ship built before 2050.

                      Devin

                      The fact is, perhaps it's harder to conquer the world in Civ3, but it's about the only victory that is somewhat fun. Space race is just wasting the place of half of the modern age technologies and reducing this age to nearly nothing, while diplomacy is ridiculous (especially when you come from Alpha Centauri and are used to the World Council options) and culture is anticlimatic.
                      Science without conscience is the doom of the soul.

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                      • #26
                        Late game tedium is the biggest problem in Civ3. The turns take way too long, and there is no possible way that people can blame it on "impatience." Bottom line is that the engine is too slow. Civ2 was incredibly smooth to the end.

                        Just like this dude's problem, in Civ2 if you had an invasion brewing, you could execute it in no time flat. In Civ3, it gets so boring, that you have no alternative but to restart. I have had the game since Halloween, and I have only played into the Modern era once. ONCE.

                        Libertarian is right with the tedium bit, and it really is unfortunate that Firaxis has not even let us know if they intend on dealing with it. I can't see myself playing this game in a month or two. Civ2 however, I was playing in September.....

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