First rant ever, woohoo!
Ok, whacking Rome (or any other civ's capitol) in 3000bc should give me an ADVANTAGE. It should be a daring move that could badly hurt you, but should pay off nicely if you pull it off.
The problem: I sent 4 or 5 warriors to attack Rome. I took it in 3000bc. GREAT, I think. Wrong. Rome (the Civ, not the city) isn't dead. I'm figuring - ok, Veii must be nearby, and send my warriors charging onward. Maybe 30 turns later, having found two other civs, but not the Romans, I see a stack of 2 spearmen and 2 archers advancing on Rome from the south. I manage to kill one of the archers before they get to Rome (warrior defending on mountain) and I have a spearman and warrior in Rome. Their archer kills my spearman w/o taking damage (Rome was on a hill and both the AI and I got some wierd combat results), and I end up losing Rome... which I took back a few turns later. Meanwhile I'm STILL searching for Rome's empire. I finally find it I KID YOU NOT 30+ squares south of Rome. They've now got 3 cities and are 5 techs up on me.
Now, the way I figure it, AI civs should respawn as a different civilization. In other words, the Romans should have become the Babylonians (also red). Instead, they stayed Roman, stayed at war with me, and got the bonuses for respawning (clearly, if you start 1000yrs in, you should get a bonus start-up tech or two and units). So now, instead of having an advantage, I'm at war with a stronger foe.
I retired so I could see the replay. It was clearly a respawn, since the message read: Rome captured 3000bc, Veii founded 3000bc (again, 30+ squares away). Man, was I pissed off. I'm sorry if this has been ranted about before, I searched and didn't find a thread. I'm done.
-Arrian
p.s. Ok, I suppose that wasn't exactly "quick"
Ok, whacking Rome (or any other civ's capitol) in 3000bc should give me an ADVANTAGE. It should be a daring move that could badly hurt you, but should pay off nicely if you pull it off.
The problem: I sent 4 or 5 warriors to attack Rome. I took it in 3000bc. GREAT, I think. Wrong. Rome (the Civ, not the city) isn't dead. I'm figuring - ok, Veii must be nearby, and send my warriors charging onward. Maybe 30 turns later, having found two other civs, but not the Romans, I see a stack of 2 spearmen and 2 archers advancing on Rome from the south. I manage to kill one of the archers before they get to Rome (warrior defending on mountain) and I have a spearman and warrior in Rome. Their archer kills my spearman w/o taking damage (Rome was on a hill and both the AI and I got some wierd combat results), and I end up losing Rome... which I took back a few turns later. Meanwhile I'm STILL searching for Rome's empire. I finally find it I KID YOU NOT 30+ squares south of Rome. They've now got 3 cities and are 5 techs up on me.
Now, the way I figure it, AI civs should respawn as a different civilization. In other words, the Romans should have become the Babylonians (also red). Instead, they stayed Roman, stayed at war with me, and got the bonuses for respawning (clearly, if you start 1000yrs in, you should get a bonus start-up tech or two and units). So now, instead of having an advantage, I'm at war with a stronger foe.
I retired so I could see the replay. It was clearly a respawn, since the message read: Rome captured 3000bc, Veii founded 3000bc (again, 30+ squares away). Man, was I pissed off. I'm sorry if this has been ranted about before, I searched and didn't find a thread. I'm done.
-Arrian
p.s. Ok, I suppose that wasn't exactly "quick"
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