Bear with me here, some of these are strategy questions and some help questions so I just threw it all here.
1) There doesn't seem to be a way to "population boom" with a WLTKD the way there was in Civ 1 and 2 (and SMAC). True?
2) Sometimes after defeating a population 1 city, the city disappears. Other times I am given the choice of taking it or razing it. What determines this?
3) Is there any way to decide what you are trying to bomb with your aircraft? I haven't played a game with the Americans yet so I don't know what precision bombing does, but can anyone else do this? Can the Americans?
4) How is the game scored? Is your score any different based on whether you win cultural, diplomatic, domination, or space victory?
5) Is it better for your score to be bigger (in population size) or to win sooner?
6) When your population is counted at the end of the game, do workers count as population points? If not, should you merge workers into smaller cities before winning the game to get a better score?
7) On a related note, there has been a lot of discussion about keeping large empires, which increase corrpution to an almost absurd degree. Is this still a good idea in relation to final score, even with the corruption problems?
8) What is the threshold after which new cities become completely corrupt (i.e. only 1 shield and 1 trade)? What is the threshold after which other cities see a corruption hit because your empire is so big?
9) Does it ever make sense to use comminism in larger empires, rather than democracy, because corruption is spread out, even in peacetime? Or does the extra trade in democracy make this silly?
10) Is there any point to building a railroad on a forest? If not, why does the AI always do it, and make my automated workers do it?
11) Is it usually better to raze the forst, get the 10 shields, and then just throw irrigation or mine on the grassland/plains that result?
12) Man, there are so few rivers in this game. Irrigation is really hard. If the only river on my continent is on the south side of a mountain/hill range, is there any way to irrigate the north side? Or can irrigation not cross hills, ever? What if I have a city on the one hill tile that separates the non-hill parts of the continent? It irrigates through the city, yes?
13) When you build a city on a resource, do you still get the extra resource points? If not, does it ever make sense to build a city on a resource rather than next to one? Especially if it is something like game that is neither stategic nor luxury.
14) Given that all cities get the same food/shields, doesn't it make sense to always build them on hills, deserts, and forests?
15) Is there any way to unload from an army?
Finally, 16) Despite building ridiculous amounts of culture, twice I have found that small cities will defect to smaller neighboring empires that are "in awe" of my culture. What the heck?
Thanks for help.
Aaron
1) There doesn't seem to be a way to "population boom" with a WLTKD the way there was in Civ 1 and 2 (and SMAC). True?
2) Sometimes after defeating a population 1 city, the city disappears. Other times I am given the choice of taking it or razing it. What determines this?
3) Is there any way to decide what you are trying to bomb with your aircraft? I haven't played a game with the Americans yet so I don't know what precision bombing does, but can anyone else do this? Can the Americans?
4) How is the game scored? Is your score any different based on whether you win cultural, diplomatic, domination, or space victory?
5) Is it better for your score to be bigger (in population size) or to win sooner?
6) When your population is counted at the end of the game, do workers count as population points? If not, should you merge workers into smaller cities before winning the game to get a better score?
7) On a related note, there has been a lot of discussion about keeping large empires, which increase corrpution to an almost absurd degree. Is this still a good idea in relation to final score, even with the corruption problems?
8) What is the threshold after which new cities become completely corrupt (i.e. only 1 shield and 1 trade)? What is the threshold after which other cities see a corruption hit because your empire is so big?
9) Does it ever make sense to use comminism in larger empires, rather than democracy, because corruption is spread out, even in peacetime? Or does the extra trade in democracy make this silly?
10) Is there any point to building a railroad on a forest? If not, why does the AI always do it, and make my automated workers do it?
11) Is it usually better to raze the forst, get the 10 shields, and then just throw irrigation or mine on the grassland/plains that result?
12) Man, there are so few rivers in this game. Irrigation is really hard. If the only river on my continent is on the south side of a mountain/hill range, is there any way to irrigate the north side? Or can irrigation not cross hills, ever? What if I have a city on the one hill tile that separates the non-hill parts of the continent? It irrigates through the city, yes?
13) When you build a city on a resource, do you still get the extra resource points? If not, does it ever make sense to build a city on a resource rather than next to one? Especially if it is something like game that is neither stategic nor luxury.
14) Given that all cities get the same food/shields, doesn't it make sense to always build them on hills, deserts, and forests?
15) Is there any way to unload from an army?
Finally, 16) Despite building ridiculous amounts of culture, twice I have found that small cities will defect to smaller neighboring empires that are "in awe" of my culture. What the heck?
Thanks for help.
Aaron
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