Re: the AI is like an opportunistic wolf
Redstar, you may notice that I was saying the same thing myself. Everyone WILL go for a weakly defended city. They will NOT, however, factor in such thing as whether it's easy to reinforce or not. They'll just as gladly go for one of the core cities, that's connected with roads to 20 other cities and to a couple dozen cavalry units, as for one that's unconnected and all the way beyond the mountains and jungles. (Or even worse, which is across water, and would take 10 turns to move troops there by galleon.)
In all fairness, I can't blame it for not factoring in the ease of reinforcing it. It's a pretty fuzzy thing, and you could argue that if it moves swiftly, I may not have the time to reinforce it anyway. Just, well, pointing out that it doesn't.
Originally posted by Redstar
"Huh? I've never noticed anything like that. Most of the attacks I've seen were on some city that's near the center of my empire "
not so...the AI will go for weakly defended cities.
you can prove this to yourself simply this way...
"Huh? I've never noticed anything like that. Most of the attacks I've seen were on some city that's near the center of my empire "
not so...the AI will go for weakly defended cities.
you can prove this to yourself simply this way...
In all fairness, I can't blame it for not factoring in the ease of reinforcing it. It's a pretty fuzzy thing, and you could argue that if it moves swiftly, I may not have the time to reinforce it anyway. Just, well, pointing out that it doesn't.
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