After playing about 10 or so civ games to complelete, I have noticed (especially on harder difficulty levels and post-patch) that the computer sometimes declares war irrationally, often in situations which would lead to its destruction. At first I thought this was based on standing relations, but most of these incidents are occuring when the leader was 'polite', with no history of war.
First, a few examples,
Once, when I was the Persions and occupied about 80% of a continent, the much weaker French decided one day to launch a sneak attack on a small, poorly defended detached city. Logistically, I couldn't take the city back without a sea invasion or the total invasion of France. However, I had around 30 calvery divisions and quite literally destroyed France in a matter of 3 or 4 turns.
In the same game, I gave the germans an ultimitam to remove their troops - and they declared war! I out numbered them 10 to 1, but they declared war, and were promptly and effortlessly destroyed...
In yet another game, a total sneak attack by the French (agian), very well planned, a small sea invasion with carriers etc, France was as big as me - except I had MPP with nealry every country.
Anyway, I have had other scenarios latley as well. Countries that I had good relations with suddenly declaring war, even though I am stronger then they are!
So, as far as I can tell (maybe others can confirm) the computer seams to wage war if:
1) There is a city, somewhat detached that it feels it can take. (short term objectives)
2) You are at war with numerous other enemies.
3) In the modern era, sometimes just randomly.
It does not seam to take into account:
1) Global strength - i.e. what can I do to them if they take that one city?
2) Decent relations, i.e. no history of conflict.
Its just really bizarre, the computer doesn't seam to have any concept of the possible risks that could be incured by fighting a war. Also, it seams that certain leaders are more prone to treachery then others. I odn't have a complete list, but it seams that France, Russia and Germany are quite aggressive, while India and Greece are typically pretty level-headed. Has anyone else observed this?
First, a few examples,
Once, when I was the Persions and occupied about 80% of a continent, the much weaker French decided one day to launch a sneak attack on a small, poorly defended detached city. Logistically, I couldn't take the city back without a sea invasion or the total invasion of France. However, I had around 30 calvery divisions and quite literally destroyed France in a matter of 3 or 4 turns.
In the same game, I gave the germans an ultimitam to remove their troops - and they declared war! I out numbered them 10 to 1, but they declared war, and were promptly and effortlessly destroyed...
In yet another game, a total sneak attack by the French (agian), very well planned, a small sea invasion with carriers etc, France was as big as me - except I had MPP with nealry every country.
Anyway, I have had other scenarios latley as well. Countries that I had good relations with suddenly declaring war, even though I am stronger then they are!
So, as far as I can tell (maybe others can confirm) the computer seams to wage war if:
1) There is a city, somewhat detached that it feels it can take. (short term objectives)
2) You are at war with numerous other enemies.
3) In the modern era, sometimes just randomly.
It does not seam to take into account:
1) Global strength - i.e. what can I do to them if they take that one city?
2) Decent relations, i.e. no history of conflict.
Its just really bizarre, the computer doesn't seam to have any concept of the possible risks that could be incured by fighting a war. Also, it seams that certain leaders are more prone to treachery then others. I odn't have a complete list, but it seams that France, Russia and Germany are quite aggressive, while India and Greece are typically pretty level-headed. Has anyone else observed this?
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