I'm going take a rather unusual position here and object to the fact that Civ III saves its random number seed with a saved game.
The reason it does is to prevent the old civ II cheat of saving a game right before a tought combat, and then reloading the game until you got a lucky roll and won the combat. With Civ III you can reload as many times as you want, but you'll always get the same result.
Here's my position:
Let me cheat.
If I get my jollies by loading the game 35 times until my warriors successfully defeats an entrenched riflemen, then *let me*.
This isn't a multiplayer game. There's no play balance issue at work. My cheating won't give me an unfair advantage over other humans.
The AI won't be hurt or wounded if it loses.
If a player wants to cheat then *let them*.
Games are supposed to be fun. If a certain class of player enjoys save/load cycling to win the game, then let them. Preventing them from doing so is *not* going to enhance their game experience. Players will not say "oh, thank you game designer for preventing me from cheating". Some players *like* to cheat.
There's no reason not to let them in a single player game.
The reason it does is to prevent the old civ II cheat of saving a game right before a tought combat, and then reloading the game until you got a lucky roll and won the combat. With Civ III you can reload as many times as you want, but you'll always get the same result.
Here's my position:
Let me cheat.
If I get my jollies by loading the game 35 times until my warriors successfully defeats an entrenched riflemen, then *let me*.
This isn't a multiplayer game. There's no play balance issue at work. My cheating won't give me an unfair advantage over other humans.
The AI won't be hurt or wounded if it loses.
If a player wants to cheat then *let them*.
Games are supposed to be fun. If a certain class of player enjoys save/load cycling to win the game, then let them. Preventing them from doing so is *not* going to enhance their game experience. Players will not say "oh, thank you game designer for preventing me from cheating". Some players *like* to cheat.
There's no reason not to let them in a single player game.
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