... it spent more time attacking cities instead of roads.
Something seriously needs to be done about this fascination with destroying roads when no strategic purpose is served. It cause the AI to spread units out too much, waste resources, and generally be ineffective until I launch a coordinated attack and take out cities.
In a game I just won (first Monarch and first Domination
) me and the Aztecs were at war with Greece. I watched as Montezuma coordinated sending carriers loaded with bombers after roads that weren't of any importance whatsoever. I watched as he would spend several turns to send infantry out to destroy a road that, again, was of no importance whatsoever. Meanwhile, Grecian cities were only a few squares away - had he bothered to send those same units he was using to hamper travel for non-existent units against the weakly defended cities, the war would have been over a lot sooner.
It doesn't do much good to have the AI send hordes of units out if it's weighting algorithms make a non-important road into a more desirable target than a city. Taking cities wins wars and eventually games. Taking roads that aren't part of a crucial supply network does nothing.
The problem seems to lie in the AI using a one strat fits all approach to warfare. If your purpose isn't one of all out conquering, it can make sense to take out roads because you can send cities into unrest and cut off reinforcements from the larger empire. I've used this strategy when all I'm trying to do is hurt the AI enough to get them to sue for peace. But, when you hold the advantage and you're planning on conquering everything in sight, it's counterproductive to destroy roadways.
Between the AI's fascination with roads and workers it's a wonder it ever gets anything done during warfare.
Something seriously needs to be done about this fascination with destroying roads when no strategic purpose is served. It cause the AI to spread units out too much, waste resources, and generally be ineffective until I launch a coordinated attack and take out cities.
In a game I just won (first Monarch and first Domination

It doesn't do much good to have the AI send hordes of units out if it's weighting algorithms make a non-important road into a more desirable target than a city. Taking cities wins wars and eventually games. Taking roads that aren't part of a crucial supply network does nothing.
The problem seems to lie in the AI using a one strat fits all approach to warfare. If your purpose isn't one of all out conquering, it can make sense to take out roads because you can send cities into unrest and cut off reinforcements from the larger empire. I've used this strategy when all I'm trying to do is hurt the AI enough to get them to sue for peace. But, when you hold the advantage and you're planning on conquering everything in sight, it's counterproductive to destroy roadways.
Between the AI's fascination with roads and workers it's a wonder it ever gets anything done during warfare.
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