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Propaganda experiences

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  • Propaganda experiences

    I like the idea of stealing cities away through propaganda (the old 'here's x gold, join us my friends'). Problem is: it hardly ever seems to work.

    One problem is of course that espionage enters the game rather late. Buying cities with spies was possible earlier in the game in civ 1 and 2, as I remember.
    A second problem is that espionage comes after democracy and that the latter makes civs immune to the former.
    A third problem is that even when it is an option, cities never seem to go for it. It's 'thanks for the cash, but we'll stay with the old gang'.

    So what factors make a city ripe for propaganda?
    And a more concrete question: do capitals ever defect?

    Robert
    A strategy guide? Yeah, it's what used to be called the manual.

  • #2
    It's worked for me about 25% of the time. I think it works best when attempting to subvert small cities away from the capital. At least I've found it prohibitively expensive to attempt to subvert any other cities.
    - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
    - I went to Zanarkand, and all I got was this lousy aeon!
    - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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    • #3
      It never worked for me. I haven't tried it for a long time, since it was always a waste of (a lot) of money.
      "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
      Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
      Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
      Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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