Low hit points is a way of illustrating material lost.
If 100 tanks attack a city with weak defenders, odds are that at least a couple will get damaged or destroyed (look at the Ewoks!). Tanks aren't invinsible after all, and are quite pathetic for city fighting.
Because units heal in Civ-III, there is no way to model this material loss except to factor it in the probality curve. If you attack with 100 tank divisions, if you loose a couple of tanks each division that ends up being 2 divions. So even though you lose that 'unit', its stastically the same as taking only minor losses on your tank divisions.
Come on people! You want to fight wars with no losses! None at all? What kind of wars do some of you wage that missing one tank division makes a bit of difference? I usually assualt cities with about 8 divisions. I wage wars with 100s of uints. If I loose 3 or 4, I just don't care.
Basically, the designers have two choices: 1) Tanks can rarely be destroyed by weak units 2)Units don't heal at all!
If 100 tanks attack a city with weak defenders, odds are that at least a couple will get damaged or destroyed (look at the Ewoks!). Tanks aren't invinsible after all, and are quite pathetic for city fighting.
Because units heal in Civ-III, there is no way to model this material loss except to factor it in the probality curve. If you attack with 100 tank divisions, if you loose a couple of tanks each division that ends up being 2 divions. So even though you lose that 'unit', its stastically the same as taking only minor losses on your tank divisions.
Come on people! You want to fight wars with no losses! None at all? What kind of wars do some of you wage that missing one tank division makes a bit of difference? I usually assualt cities with about 8 divisions. I wage wars with 100s of uints. If I loose 3 or 4, I just don't care.
Basically, the designers have two choices: 1) Tanks can rarely be destroyed by weak units 2)Units don't heal at all!
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