Dan Magaha said to ask you. Okay, so we're asking.
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Presently, there are two issues that hinder — strike that — that cripple gameplay in the modern era. You know, when you're trying to build railroads (required by game design) in your ever expanding empire while waging war over necessary resources that your opponents can't see.
Group Movement
It takes 9 base points — e.g., four industrial workers and one slave, or nine slaves — to build a railroad on a mountain from scratch. It takes 6 to build a railroad on a hill.
It is most efficient to group your workers in brigades such that each brigade — a mountain brigade, a hill and forest brigade, etc. — can maximize their production per turn.
A city radius has 20 tiles (not counting the city tile itself). If 3 tiles are mountains and 4 are hills, then you need 64 worker base points ((3*9)+(4*6)+13)) to railroad the city.
Due to the intrinsic public works design requiring workers, you might typically have hundreds of these critters peppering your map.
They are why a turn can take HOURS. Is this really necessary? Can you not offer us some relief from tedium by allowing us to move an entire brigade from one mountain to another. This is maddening beyond belief. And God help you if the other mountain causes the map to recenter. Arggg! Back and forth, back and forth, back and forth... a greater tedium could not have been conceived.
This single oversight has turned Sid's famous "just one more turn" into "oh lord, not another turn".
So, the first question is please, may we have group movement?
(By the way, there have been five —5!— threads on this issue with unanimous — unanimous! — support from the players.)
Sensible Unit Activation Order
The second greatest cause of tedium is that your automatic activation of units does not hold to theaters — i.e., units in close proximity are not activated before irrelevant units far away.
For example, in a particular theater of battle, I might have a stack of four tanks. I right-click and activate them all. I attack with tank number one. Then tank number two. And then — bzzzaaaaaap! — suddenly, I am yanked away to a goofy unit (maybe a transport or something) half-way around the world. Now I must struggle to find my way back to the battle scene to try and activate my third tank. Again. So I attack with him. bzzzaaaaaap Suddenly, I find myself looking at a worker on a polluted hill near my own capital. Once again, I must find my way back to the theater of battle, now having lost my whole train of thought.
Do you consider this to be something that facilitates gameplay? Of course not. Not if you've actually played the game, anyway.
You need to activate all the units in one stack first, and then activate the units in the stack that is next in proximity. Either that, or just don't activate them at all. Let us do it manually. It would be less trouble.
(Yes, I know that you're supposed to be able to right-click and activate a group of units, BUT IT DOESN'T WORK. Mkay? A couple of them might activate as expected, but then it's right back to the random herky-jerky all over the map.)
So, the second question is please, may we have theater unit activation (or manual)? At least as an option?
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Thank you for your time.
(edit: corrected arithmetic... I think.)
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Presently, there are two issues that hinder — strike that — that cripple gameplay in the modern era. You know, when you're trying to build railroads (required by game design) in your ever expanding empire while waging war over necessary resources that your opponents can't see.
Group Movement
It takes 9 base points — e.g., four industrial workers and one slave, or nine slaves — to build a railroad on a mountain from scratch. It takes 6 to build a railroad on a hill.
It is most efficient to group your workers in brigades such that each brigade — a mountain brigade, a hill and forest brigade, etc. — can maximize their production per turn.
A city radius has 20 tiles (not counting the city tile itself). If 3 tiles are mountains and 4 are hills, then you need 64 worker base points ((3*9)+(4*6)+13)) to railroad the city.
Due to the intrinsic public works design requiring workers, you might typically have hundreds of these critters peppering your map.
They are why a turn can take HOURS. Is this really necessary? Can you not offer us some relief from tedium by allowing us to move an entire brigade from one mountain to another. This is maddening beyond belief. And God help you if the other mountain causes the map to recenter. Arggg! Back and forth, back and forth, back and forth... a greater tedium could not have been conceived.
This single oversight has turned Sid's famous "just one more turn" into "oh lord, not another turn".
So, the first question is please, may we have group movement?
(By the way, there have been five —5!— threads on this issue with unanimous — unanimous! — support from the players.)
Sensible Unit Activation Order
The second greatest cause of tedium is that your automatic activation of units does not hold to theaters — i.e., units in close proximity are not activated before irrelevant units far away.
For example, in a particular theater of battle, I might have a stack of four tanks. I right-click and activate them all. I attack with tank number one. Then tank number two. And then — bzzzaaaaaap! — suddenly, I am yanked away to a goofy unit (maybe a transport or something) half-way around the world. Now I must struggle to find my way back to the battle scene to try and activate my third tank. Again. So I attack with him. bzzzaaaaaap Suddenly, I find myself looking at a worker on a polluted hill near my own capital. Once again, I must find my way back to the theater of battle, now having lost my whole train of thought.
Do you consider this to be something that facilitates gameplay? Of course not. Not if you've actually played the game, anyway.
You need to activate all the units in one stack first, and then activate the units in the stack that is next in proximity. Either that, or just don't activate them at all. Let us do it manually. It would be less trouble.
(Yes, I know that you're supposed to be able to right-click and activate a group of units, BUT IT DOESN'T WORK. Mkay? A couple of them might activate as expected, but then it's right back to the random herky-jerky all over the map.)
So, the second question is please, may we have theater unit activation (or manual)? At least as an option?
-----
Thank you for your time.
(edit: corrected arithmetic... I think.)
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