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For those that want a different, better Civ3

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  • For those that want a different, better Civ3

    Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age.


    That's right folks, if you want to be one of the people that makes the game that puts Civ3 to shame, go to the website, help them with the project, and show Firaxis and Infogrames the game that you wanted in the first place.

    Its all open source, requires no monetary investment for tools, and gives you the unlimited freedom to make the game however you want.

  • #2
    isn't that phalanx killing tank in the corner?

    Comment


    • #3
      It should however be mentioned that Freeciv is primarily being developed for Unix and I have found the Windows version to be 'confusing' in some places to set up.

      Anyone want to set up a 'Program your own Civ' group for a laugh and a bit of learning-game-programming-together?

      Dave
      Si tacuisses, philosophus mansisses

      Comment


      • #4
        You've got to be kidding, right?
        Sorry....nothing to say!

        Comment


        • #5
          What do you think?

          Dave
          Si tacuisses, philosophus mansisses

          Comment


          • #6
            Did someone say.....Freeciv?


            I'm more or less the local Freeciv advocate here so if you have any question I'll try and answer as good as i can. Before you start experimenting with Freeciv I'll give you some quick tips:

            First off, Freeciv can now be played without too much hassle. Just use Andreas Kamenade's native windows client. You can get it here:
            Aktuelle News aus Politik, Sport, Unterhaltung, Wirtschaft & Finanzen | Ratgeber Leben, Gesundheit und Heim & Garten | E-Mail und Shopping bei t-online.


            Second, there's one fundamental thing you should know about Freeciv: "The client-server model". Freeciv was designed with MP in so the server part of Freeciv is really that. The client is nothing more than a user interface to connect to the server, nothing more. In SP the Freeciv server will be running on your own pc, but you can also connect to other Freeciv servers on the internet. Check www.freeciv.org for details.

            Third, Freeciv is open source, meaning people can look up the code and make improvements (bugfixes). You don't have to be a programmer to help out with Freeciv. Graphic artists, bughunters and manual/documentation volunteers are very welcome!


            P.S
            There's another open sourc(ish) windows clone of Civ called Civ Evolution. The graphics are very good and it plays like civ but the AI isn't finished yet. However, the AI modules are open source, so programmers can create their own AI routines!

            Check out:

            Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

            Elie A. Shneour Skeptical Inquirer

            Comment


            • #7
              To avoid confusion I'll refer you to the native windows client. It isn't finished yet but it works quite well nonetheless.


              You can get it here:
              Aktuelle News aus Politik, Sport, Unterhaltung, Wirtschaft & Finanzen | Ratgeber Leben, Gesundheit und Heim & Garten | E-Mail und Shopping bei t-online.



              P.S
              quickstart instructions

              start the server
              type: "set aifill 6" for six players (max is around 40 civs I believe)
              start the client (you'll see a notice appear in the server)
              type "start" in the server


              There are far more options to choose, but I'll leave with that for the moment.


              Keep on Civ'ing
              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

              Elie A. Shneour Skeptical Inquirer

              Comment


              • #8
                So the server and client are still noticably seperate then?

                Are there any plans to integrate them within a single user interface to appear like other Windows programs?

                Dave
                Si tacuisses, philosophus mansisses

                Comment


                • #9
                  Hi redstar1:

                  There are already a raft of "Program your own Civ" projects. Please check out the Alternative Civs Forum right here on Apolyton.

                  [pulls out soapbox, strides atop]
                  Please consider what is available in existing projects before you start a new project. There are few enough people really willing to work to make alterative civ games happen, so IMO its important they band together to work on relatively few projects to attain critical mass. That way some can actually become mature. The alternative is lots of projects that use up time and effort, and never even get to the stage of putting out a demo.
                  [gets off soapbox, looking somewhat sheepish]

                  There are projects going in each of several directions from the original Civilization in Alt Civs, including FreeCiv. Please check it out! I bet you can figure out which one I'm partial to...

                  -Mark
                  Project Lead for The Clash of Civilizations
                  A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                  Check it out at the Clash Web Site and Forum right here at Apolyton!

                  Comment


                  • #10
                    Mark, you make a good point, but...

                    1) A lot of people merely have ideas without the skills (or even ability) to back them up and turn them into something half-beta. I think this is the case for around 90%-95% of the people who post stuff along the lines of "I've got an idea! ". Fair enough, these people can contribute in other ways, but essentially it is just a pipe-dream for them, which leads onto point two...

                    2) No group of people is going to 100% agree on what should go into the "perfect" civ game, as everyone has their own ideas. E.g. you want Clash to be primarily simulation-oriented and I don't, so I don't want to work on it. (I'm not criticising Clash here, rather it's a case of horses for courses and simulation just doesn't interested me and I wouldn't feel as though I'm giving Clash what it deserves).

                    Many people have big, high-level ideas that are simply juxtaposed to others, so there is little you can do about it.

                    I had discussions with Steffen G (of Civ-Evo fame) a while back when I was considering working on civ-evo; basically it just came down to him saying "Well, this is the type of game I want" even though I disagreed with him (c-evo is a slight exception as there is the "Well, you can code AI" catch-all, but I'm not an AI coder... ). So, what is to be done? Of course, it's his game and so he has the ultimate decision, but I feel as though my ideas were wasted because of that.

                    And this is how people start coding their own "Civ" clones. Basically, because they think they can do it better than the others...

                    I think you are right in that people should look around, most certainly, and see if something catches their eye, but I don't think that people should be discouraged from starting their own projects if they don't find what they're looking for in Clash, FreeCiv, C-Evo et al (as ultimately, all of these appeal to a niche of a niche market anyway...).

                    Comment


                    • #11
                      XPAV, Good luck with the project. And good luck pleasing everyone.

                      Comment


                      • #12
                        Originally posted by redstar1
                        So the server and client are still noticably seperate then?

                        Are there any plans to integrate them within a single user interface to appear like other Windows programs?

                        Dave
                        The client-server model is fundamental to the design of Freeciv. If they were 'integrated' into one it would be far more difficult to change or improve the code. As for user interface, there are a few interfaces available for the server. But they mostly work under Linux. But I think you want to know about the interface used in the windows version...

                        I've playtested several versions of Freeciv under Linux (Suse) and windows (X-windows, GTK-version and native version). And I'm happy to say that the native windows will give you the best experience if you're used to windows as it employs the normal windows 'style' menus, checkboxes etc..


                        Mark,

                        Good point about concentrating your efforts. Far too many projects end up taking a nosedive right at the start. I've heard countless tales of people trying to create their own civ clone on their own instead of working together on an existing project. All that energy and effort...it could have been put to good use


                        As the current situation stands there are three major projects which are worthwhile:
                        [list=1][*]Freeciv (My personal choice)[*]Civ evolution[*]Clash of Civilizations (it's starting to to shape up well ) [/list=1]


                        So to anyone reading this, if you want to help or do something creative in your spare time. Please do, even seemingly trivial things will help.

                        Plus, you'll always have the satisfaction that you did something useful, no matter how small.
                        Last edited by CapTVK; December 18, 2001, 18:41.
                        Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                        Elie A. Shneour Skeptical Inquirer

                        Comment


                        • #13
                          Hi rid102:

                          I don't think I disagree with anything you said!

                          I think you took me to be more strident on the subject than I really am... I really just want to make sure people who are serious look around a bit first.

                          On second thought, the only thing I disagree with you on is your implication that one should be 100% in agreement on a project before one works on it. That is a way to ensure virtually nothing gets finished unless one person is willing to stick with it for a decade. I hope most people will be happy in the 70-90% range!

                          BTW the 'simulation' aspects of Clash are fairly low on our list of priorities. Much more important are reducing micromanagement, and innovative things like our economics, government, and tech approaches. If you can suspend disbelief, try a demo every now and then. You might be pleasantly surprised!

                          Hey CapTVK:

                          Oh, and here I was hoping that Clash would be your first choice!

                          I have to agree with your rankings, and thanks for the mention. But keep an eye in the rear-view mirror, because we are coming up, er, not as quickly as we'd prefer...

                          Clash Demo 6 will be out in a day or two BTW
                          Last edited by Mark_Everson; December 18, 2001, 23:09.
                          Project Lead for The Clash of Civilizations
                          A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                          Check it out at the Clash Web Site and Forum right here at Apolyton!

                          Comment


                          • #14
                            To those who are coding a civ type game...
                            Please look at improving naval movement. I'd like to see ocean travel zone based, rather than grid/hex based. Up until the advent of aircraft moving at sea was the preferred choice for quickly navigating large distances. Even after the railroad was finished in the U.S. it was often more convenient or cheaper to take an ocean voyage from New York to San Francisco, than a transcontinental train ride.
                            I made another comment about this in a naval movement thread. If anyone's really interested in hearing my idea, I'd be more than happy to share it.

                            Comment


                            • #15
                              FreeCiv graphics need major reworking of graphics thats my idea!
                              "The east wind shall prevail the west wind" Mao Tse Tung

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