As I have said, Civ3 rewards mediocrity because the vision and the talent behind it were all mediocre.
Announcement
Collapse
No announcement yet.
It's not whiners vs. fanboys it's Sid fans vs. Brian fans
Collapse
X
-
Originally posted by korn469
Is Civ3's greatest flaw also one of its greatest strengths? did making game design choices simple enough for the AI ruin the fun? if that is not it then what is civ3's greatest design flaw? this reminds me of be careful what you ask for you just might get it
everyone wished and wished for an ai that wouldn't get its a$$ handed to to it every single game, and here it is...except now we are all complaining because the game becomes tedius and that there aren't enough choices to make
The greatest design flaw of CivIII is it has something clownish about it. Everything -leader faces, extremist governments, game mechanics- seems to say: 'Don´t take me serious, it´s all just a joke.'
hehe i think even if brian had of stayed and added in a ton of new features that everyone would have complained because the AI was so overwhelmed by decisions that it couldn't do anything at all...so either way people were going to be unhappy
and this is to all of the civers who despise the SciFi aspect to SMAC, that is just a facade, the game is really just a/d/m etc. anyways (at least to me) then i say i wish for SMAC 2, i don't mean the setting i mean the options, and i don't mean a rehash, i mean going above and beyond the game in every category
civ3 takes two steps forward and one step back, and i just wish it had taken four steps forward and no steps backNow, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
Comment
-
Originally posted by yin26
As I have said, Civ3 rewards mediocrity because the vision and the talent behind it were all mediocre.
Whoever the lead designer really was, I would have grave reservations about letting him board a plane...Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
Comment
-
Civ3 is clownish, tedious and dull. Something tells me no more than 1 or 2 out of those 3 can be fixed...if we're lucky.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
Comment
-
Count me in the "Brian's lovers" faction.
Ever since I saw that Civ III was "just a good game, not an excellent one which every Civ games ought to be" I blamed the departure of Brian & his team for the debacle. I maybe a bit tempered now (perhaps 'cause I stop playing Civ 3 and managing France in Europa Universalis 2 ), but I couldn't help thinking what if the workhorse of Firaxis hadn't left the company. I know from the 90's that Sid always has this loony thinking where his own ambitions must precede realistic, tangible gaming (case #1: Dinosaurs, case #2: Golf game). This guy's name is just for marketing purpose, while he himself should be relegated to the Firaxis office's backchair - never again contributing his loony ideas for new games.
Comment
-
I think it is "whiners" vs "fanboys".
There are many of us who aggree with the "whiner's" points but can't stand the negative way they post (or the fequency on the same issue). There are many valid points that both have come up with.
BTW (OT), almost all of us aggree that stacked movement would have been nice, I think Firaxis knows it by now also. Let's give it up. It'll either happen or it won't.Sorry....nothing to say!
Comment
-
I agree with korn - civ 3 is truly the successor of civ 1 , not civ 2 - regretfully that isn't a good thing. It does really appear that a "Sid" vs "Brian" design style conflict existed.
Just look at the tech chart for example, there are less techs in civ 3 than civ 2 (and considerably fewer than SMAC/X). There are about 10 "blank techs", techs that don't provide anything in civ 3 versus only 3 or 4 in civ 2. As well, much to my disappointment, many of the nuances of civ 2 are gone, like the free tech at philosophy, the extra naval movement at nuclear fission and the faster spaceship with fusion power. I read part of John Possidente's strategy guide and it seems like every other page there is a box saying that this thing was in civ 2 but has been removed in civ 3.
It feels as though there isn't much choice of strategies in the game - you must expand all out in the ancient era, you must acquire through trade or expansion the strategic resources (which never ever appear in my territory), you must build up your culture to prevent being taken over or to try to convert your opponents on your continent and you must build large armies, fully expecting to have to reconquer many cities when they convert back to their original civs. There is less buildings to build, less units to choose from and you don't seem to have much of a chance of building wonders.
I mean, why did they not include many of the great ideas from other games - Imperialism and Colonization had a variety of resources, many of which could or had to be improved to be more useful. Starcraft had completely different units for each side that required different strategies for each race, AOK had the unique civ abilities and techs. formations and the rock-paper-scissors units that would have been great in civ (for example, metallurgy increasing the attack of gunpowder units and ships, helicopters that have an attack bonus versus tanks, infantry that could move in square formation for a defensive bonus versus cavalry, but a penalty versus artillery units, cavalry that could move in scout mode - more movement but less powerful, the ability to build small medium or large units, mercenaries for hire, etc.)
Having started nearly 10 games of civ 3, it just doesn't have the "Civ" feeling of the other games. Hopefully if they add more units, buildings, wonders and make some more changes in the MP expansion pack, maybe it can still turn out to be a great game, but right now, it is probably worse than civ 2 and SMAC/X.
Comment
-
A theoretical conversation that could have taken place in late 1999:
Firaxian: "We're going to include this awesome unit, an amphibious assault ship like the marines use. It'll be able to carry a couple of infantry units and two transport helicopters!"
Infogrames exec:"Hmmmmm, I seeeee. Well then, this amplifidius assault plane will increase Civilization III's unit sales by how much, hmmmm?"
Firaxian: "It's an amphibious assault ship"
Infogrames exec:"So...what...100,000 units? 200,000 units? How many asses is it gonna put in the seats, if ya know what I mean?"
Firaxian:"I really don't know...stuff like that is impossible to say..."
And it is. And a conversation like this may have taken place. Or it may not. I like to think it did, because I believe that computer games are basically analagous to works of art. They are labors of love that become a part of the lives of both the creator and the player. If they are made with the overwhelming goal of short-term profits they will have no soul--they will be lacking in the little details and touches that divide the good games from the great.
I like CivIII well enough. There have been several occasions where I have stayed up until 5:00am playing even though I know full well that I have to be at work at 8. But there are two many parts of the game--combat, diplomacy, war weariness, resistance(I could go on)--where I feel like corners were cut to save time and/or money. Too often, I find myself thinking, "Wow, that's pretty awesome, but ya know, it would have been even better if they'd done this..." I honestly never felt that way playing "CivII," or "Age or Empires II," or "Baldur's Gate."
If software design truly is a work of art, then you're not going to be able to quantify the profit potential of a particular aspect of the game on an Excel spreadsheet. You're going to have to trust in the vision of the designers and the intelligence of the consumers to recognize the intangible things that make your product great. Well-deserved profits will follow.
In closing, I would also like to think that a conversation like this took place as well:
Firaxian: "We've got a Special Forces unit in the works. It will be invisible to everything except foot soldiers, armor, and mech infantry. It will have very weak attack and defense but it will still be able to pillage. Also, it will have a "Native support" function: on any turn in enemy territory it will be able to try and create a riflemen unit from the countryside's population. The chance of success will be random, but the type of government the enemy uses will be a factor."
Infogrames exec:"So...Special Forces translates to....how much gross profit from the CivIII project? Any idea of the approximate amount?"
Firaxian: "Impossible to say. What I can guarantee you it will do is maintain the legacy of the Civilization games as a cut above the rest, as an innovative series for which no detail is too small or no new feature too difficult to implement. It would practically assure future sales for an xpack, as well as for CivIV. And it would have a spillover effect for MOO3 and other Infogrames titles...""Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
-- C.S. Lewis
Comment
-
Civilization II is simply the greatest game ever made.No intelligent person can think otherwise.
I've seen enough civ2 bashing from people that never really played the game.Civ2 players hate SMAC....well hate is strong but.....Don't even mention CtP.
The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
Comment
-
Originally posted by Special_Olympic
Thr graphics are so bad in civ2 I can't stand to play it.
IMO, the graphics were one of Civ2's greatest strengths. I could change any graphic I wanted, and totally customise the game. You can't do that with any ease in Civ3 or CTP...Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Comment
-
First, I want to clear up an (apparent from this thread) misconception: Sid himself most certainly does not ask to be placed in the title of his games. That started happening at the behest of publishers when they decided he'd had enough good games under his belt to be worth becoming a household name to help selling them.
Next, just my opinion on a few key points. Some of it may surprise those of you that have classified/ignored me as a fanboy:
I, personally, loved Civ1 and Civ2, hated Colonization, never could get into SMAC very much, and like Civ3 okay.
Now, my reasons, or at least what I believe to be the reasons after having not played most of the above games for quite a while.
Colonization: Micromanagement hell. Every turn, including the very earliest turns, were as bad as manually controlling 50 workers in the modern age in Civ3. Control is good; forcing you to place every member of every colony into a specific job is time consuming and mundane. Oops, little Johnny has turned 18 and become a man, what would you like him to do today? And now that you're done with Johnny, here are the other 500 children this colony had this year, place away! I never got over the micromanagement aspects to get into the game enough to know whether most of Moraelin's points about the gameplay are valid. A definite case of sliding the bar way too far in the "Brian" direction, as this thread puts it.
SMAC: I think a mixture of several nitpicky things made it impossible for me to completely "suspend belief" and get into the game. The gameplay didn't bother me, though it may have been slightly too micromanagey, especially on the neverending terraforming front. But what REALLY bugged me was three things: tech names (tried SO hard to just ignore them and try to learn what each one does, never succeeded, having to look it up EVERY time gets old), bad color scheme (too much red and green, and I am most certainly not the type to care about graphics above gameplay; why this exception? I don't know, I guess the massive headaches the game gave me, and I'm not even colorblind!), and last but not least, the endless terraforming mentioned above. The game turned into turn-based Populous. I loved Populous, but not when each raise land takes 30 minutes of gameplay. I think, overall, this game mixed "Sid" and "Brian" fairly well, but fell short on several key fronts regarding presentation. A real shame. I'd have loved to have gotten that "just one more turn" feeling from this game.
Civ1/2: I found these two games to be very similar... Civ2 was just a natural progression and improvement from Civ1. Brian did a great job, and the end result was NOT micromanagy, something Brian has a problem falling into, judging from his work, yet complex enough over Civ1 to make things more interesting and varied. If I had to pick a favorite TBS, throwing out time frames and everything (i.e. ignoring Civ2's outdated graphics and somewhat outdated interface), I think I'd choose Civ2.
Civ3: Good game, worth the $60 I paid for the CE (though I'd have been just as happy with the $50 SE ;>), but a slight disappointment. I hope to see patches improve things, but this game got so much ALMOST right it's frustrating. I still play the hell out of it, and since given the dearth of good games right now for someone that can't stand first person shooters and "me too" real time strategy games, Civ3 is just about the ONLY game out right now, can you blame me? I think Civ3 is not as good as the fanboys think it is and nowhere near as bad (it's not a beta, for example) as the detractors call it. It's a solid TBS that doesn't quite live up to what it should be and doesn't come CLOSE to living up to the hype. But then, nothing could have lived up to the hype, the hype was insane. Good enough game with enough noticable room for improvement to once again make me lust for game design. And good enough for me to play it 12 hours straight and lose track of time. Good enough to get me fired if I'm not careful ;> (And just when I start to get tired of defaults, bam, improved editor and multiplayer show up. This is my hope, anyway, and I know it's the direction Firaxis wants to go with it.)
Just for completeness sake, I'll mention CtP, but not much: Lawyers? I don't even want to start on CtP. It's not part of the "true" Civ series anyway, IMHO. Less so than Colonization! I like to pretend it never existed because it's so far out of the realm of fun for me. May as well compare the Civ-series to Microsoft Excel for fun value. Gee, which wins?
So, yeah, I guess I'm not Sid *or* Brian, since my tastes fall all over the board. I liked Pirates a lot, not a big fan of Railroad Tycoon, loved both Civ1 and Civ2, detested Colonization, wanted to like SMAC more... I'm middle-of-the-road. I like complexity but hate micromanagement. There IS a difference, and a thin line between. Finding a game design that toes the line properly is difficult, but I hope to see it happen again someday.
Comment
-
Originally posted by korn469
everyone wished and wished for an ai that wouldn't get its a$$ handed to to it every single game, and here it is...except now we are all complaining because the game becomes tedius and that there aren't enough choices to make.
Civ 3 added... what to my gaming pleasure? Now I'm forced into more pointless wars by the more aggressive AI, and the only way to be safe is to conquer half the country that attacked me, so they'll never be a threat again. And I get what, out of that? More corruption. And to actively promote world aggression, so the other countries will fight each other instead of fighting me. And even if I manage to stay peaceful, the total lack of other options means it will just become boring if I don't get into a war. Effectively I have a playing style enforced upon me that I didn't want in the first place. I CAN conquer everyone, but I DON'T WANT to be a virtual Hitler.
Besides, at the risk of repeating myself, it looks like the "I do conquest on Deity" crowd wasn't THAT well cattered for in Civ 3, either. As I've said, most of the "challenge" seems to come from hitting artifficial limits, than from the AI's acting well.
Let me illustrate with an example from another genre. Let's take racing games. A lot of people have complained that the AI in some games doesn't drive aggressively enough, is overly cautious at corners, and is generally easy to beat by someone who abuses the system and power-slides instead of correctly braking at corners and/or downright plans the curves around well aimed bouncing into walls.
Now let's say someone wants to make a racing game that's not so easy to defeat. Only they make it by puting in a random chance that a tyre will explode, that your engine would malfunction, and that your car would go into a spin because of going over an invisible grease spot. Sure, it would be realistic, and sure, it adds a probability that you'll lose a race. Would it be fun, though? Doubt it. Only more frustrating.
Well, that's about what I think about Firaxis's approach to making Civ 3 harder.
Comment
-
Originally posted by Moraelin
Civ 3 added... what to my gaming pleasure? Now I'm forced into more pointless wars by the more aggressive AI, and the only way to be safe is to conquer half the country that attacked me, so they'll never be a threat again. And I get what, out of that? More corruption. And to actively promote world aggression, so the other countries will fight each other instead of fighting me. And even if I manage to stay peaceful, the total lack of other options means it will just become boring if I don't get into a war. Effectively I have a playing style enforced upon me that I didn't want in the first place. I CAN conquer everyone, but I DON'T WANT to be a virtual Hitler.
Must be Hitler's all of them. Except, they didn't conquer anyone.
The bottom line is that the game is very different. It's different enough that it takes many playings to discover all its possibilities (I have not gotten anywhere near that yet).
Salve(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Comment
-
SOME people will want to go for conquest, but SOME people will want to build a rich and prosperous empire and make their people happy. SOME people will like being scheming and going for diplomacy finesse. SOME people will want to be scientifically advanced. Etc.
THAT is the mark of a truly great game. If different people can see different things in it, and can play it towards fundamentally different goals or in fundamentally different ways, then it is indeed some great design in there.
Returning to my Fallout 2 example, that was one RPG where you could actually be a thief or a diplomat or a scientist, not just slaughter everyone in your way. Just about every situation that was part of the main quest had several solutions. To steal some plans from a base you could either go through the front door, guns blazing, or bulls**t your way inside as a recruit and use your wit and fast talking to get what you need, or sneak in and get the job done, or a few other variations and combinations. Side-quests could only have one or two solutions, but there were enough of them for every kind of approach.
So what I'm saying is that Civ 3 is a step back from SMAC in that aspect. It catters to one single group, and even to those it doesn't catter that much better.
Strictly speaking there's also cultural conquest or UN conquest or spaceship, but those are so mechanical and dry, even I've just disabled them. Culture is so badly modelled, it's really just a bad joke. It's yet another game of numbers, and maximizing this over that, and not even a well done number game. Spaceship would be good and fine, or at least no worse than in Civ 2, except it contains such slaps in the face as a party lounge that's the only use for researching lasers. It serves no purpose other than to shove in your face how many useless technologies you've researched, and got no use out of. And UN is the worst joke of them all.
Either way, even if you wanted to go for culture or whatnot, you'll still end up in pointless wars. And the AI will raze the cities it can't keep, so having high culture can actually work against you. So it's back to square one: let's fight everyone.Last edited by Moraelin; December 18, 2001, 06:37.
Comment
Comment