Hmm, maybe its just me but these forums seem to be degeneratin into more SMAC forums...
I personally didn't want Civ 3 to be SMAC 2.
Why?
a) The AI in SMAC is dreadful. Its as bad as the CTP2 AI - It was ridiculously easy to beat at the hardest difficulty level, simply because the computer couldn't use any of the advanced features that the player had available.
(And I'm not a Civ genius, can only play Civ 3 on Monarch level)
b) Terraforming - yes, Civ 3 gets dull later on, and I end up switching all my workers onto automated routines, but its nothing compared to the endless terraforming of SMAC.
It took far longer, the graphics were *dreadful*(red, red, and more red), and in the end you end with a planet covered in forests. Hmm.
c) Combat - In all the games I've played of Civ 3, I've only once had a tank loose to a spearman. Every other time, massive combined armies pulverise the defenders with no problems...
Compare that to the SMAC ability of taking 2 aircraft and taking every city on a continent in a couple of turns - combat in SMAC was pointless, given that the human player could always design much better units than the computer and then run them over using them.
d) Storyline - I enjoyed SMAC's storyline, and more personal feel - but thats because its a different game. Civ never had this type of interface, because its much grander in scale - I personally would never want this type of interaction in Civ, because it would lessen the entire concept of a 6000 year old civilisation...
e) Patches - how many did SMAC and SMAX end up with? I remember installing at least 2, both fairly vital to the game...
f) More combat - in SMAC, the AI was useless at making war wamongst themselves. Yes, you could manipulae war amongst all the nations, in a sneaky underhand way - but all it would do would be to take the heat off you slightly. In Civ 3, when I start making military alliances with people, the effects are immediate - the AI is mean!
(Especially Elizabeth 1. I've seen her use forces of more than 80 tanks to take just one city... )
On the plus side, there were several ideas that would have been better implemented in Civ3 :
1) Government Types - I much prefer the pick and mix approach of SMAC, even if it was open to abuse by human players. Civ 3 currently can't represent most Governments in history, due to only having 5 base models...
2) Wonders - Something no one else has mentioned, but SMAC's wonders were powerful all through the game, and even the ones you obtained right near the end of the tech tree were immensely useful. Compare that to Civ 3, where the no. of wonders in the later ages is tiny, and most are completely pointless anyway...
3) UN Victory - in agreement with everyone else, the current model is ridiculous. Unlike everyone else, I *always* win when I hold a UN vote, no matter what else I've done. I've even had AI's that hate me vote for me....
(Mind you, in every game I ever played the AI's went after each other with a bloodlust that amazed me...)
I personally didn't want Civ 3 to be SMAC 2.
Why?
a) The AI in SMAC is dreadful. Its as bad as the CTP2 AI - It was ridiculously easy to beat at the hardest difficulty level, simply because the computer couldn't use any of the advanced features that the player had available.
(And I'm not a Civ genius, can only play Civ 3 on Monarch level)
b) Terraforming - yes, Civ 3 gets dull later on, and I end up switching all my workers onto automated routines, but its nothing compared to the endless terraforming of SMAC.
It took far longer, the graphics were *dreadful*(red, red, and more red), and in the end you end with a planet covered in forests. Hmm.
c) Combat - In all the games I've played of Civ 3, I've only once had a tank loose to a spearman. Every other time, massive combined armies pulverise the defenders with no problems...
Compare that to the SMAC ability of taking 2 aircraft and taking every city on a continent in a couple of turns - combat in SMAC was pointless, given that the human player could always design much better units than the computer and then run them over using them.
d) Storyline - I enjoyed SMAC's storyline, and more personal feel - but thats because its a different game. Civ never had this type of interface, because its much grander in scale - I personally would never want this type of interaction in Civ, because it would lessen the entire concept of a 6000 year old civilisation...
e) Patches - how many did SMAC and SMAX end up with? I remember installing at least 2, both fairly vital to the game...
f) More combat - in SMAC, the AI was useless at making war wamongst themselves. Yes, you could manipulae war amongst all the nations, in a sneaky underhand way - but all it would do would be to take the heat off you slightly. In Civ 3, when I start making military alliances with people, the effects are immediate - the AI is mean!
(Especially Elizabeth 1. I've seen her use forces of more than 80 tanks to take just one city... )
On the plus side, there were several ideas that would have been better implemented in Civ3 :
1) Government Types - I much prefer the pick and mix approach of SMAC, even if it was open to abuse by human players. Civ 3 currently can't represent most Governments in history, due to only having 5 base models...
2) Wonders - Something no one else has mentioned, but SMAC's wonders were powerful all through the game, and even the ones you obtained right near the end of the tech tree were immensely useful. Compare that to Civ 3, where the no. of wonders in the later ages is tiny, and most are completely pointless anyway...
3) UN Victory - in agreement with everyone else, the current model is ridiculous. Unlike everyone else, I *always* win when I hold a UN vote, no matter what else I've done. I've even had AI's that hate me vote for me....
(Mind you, in every game I ever played the AI's went after each other with a bloodlust that amazed me...)
Comment