there are two civ camps the civ1 keep it simple and elegent camp and the the civ2/SMAC we like our bells and whistles camp
so i guess the argument is what makes good game play? Sid and Brian took two different points of veiw on this, more is better, and less is more
personally i am in the brian camp i wanted SMAC ++ not Civ1+++
so can people point out the specific instances of design decisions being made by each camp that increased your enjoyment of the game?
i will give two examples
C2SX
Coordinating attack in the diplomacy menu
Plotting with client states or allies to tilt the balance of power in my favor is sorely missed...having machinations going on in the diplomacy meny made the game for me
C13
Strategic Resources
controlling vital hotspots around the globe to feed my warmachine gives me a sense of purpose and can be sources of minor victories spread throughout the game
so i guess the argument is what makes good game play? Sid and Brian took two different points of veiw on this, more is better, and less is more
personally i am in the brian camp i wanted SMAC ++ not Civ1+++
so can people point out the specific instances of design decisions being made by each camp that increased your enjoyment of the game?
i will give two examples
C2SX
Coordinating attack in the diplomacy menu
Plotting with client states or allies to tilt the balance of power in my favor is sorely missed...having machinations going on in the diplomacy meny made the game for me
C13
Strategic Resources
controlling vital hotspots around the globe to feed my warmachine gives me a sense of purpose and can be sources of minor victories spread throughout the game
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