I want to repeat this idea because I think it is good and stands a real good chance of being doable.
This is a simple solution to the problem of losing units in culturally defecting cities. The main problem is when a huge army is destroyed in a rebeling city that you recently conquered.
Currently any units in the city are simply deleted.
Instead, how about kicking them out of the city and to the nearest border? This is attractive because there is already code to do this. This code is used when units are trespassing in another civ's territory while at peace. When asked to be diplomatically removed, the units are kicked out to the nearest border.
How about using this already existing code, instead of deleting armies? The units could even be damaged, though that would require more new code so is optional. Maybe only some of the units would make it back, the others deleted.
(I don't pretend to know it is easy to program, but that routine does already exist, so that should be a big help.)
The city would be reconquered, but at least it would still be a setback without lots of units just disappearing.
I apologize for posting this twice, but I think it is a good idea and, best of all, it could actually be done. I might even post it again, just to try to get it heard.
Any support for this idea? If so please respond to help get it heard.
Thank you for reading.
This is a simple solution to the problem of losing units in culturally defecting cities. The main problem is when a huge army is destroyed in a rebeling city that you recently conquered.
Currently any units in the city are simply deleted.
Instead, how about kicking them out of the city and to the nearest border? This is attractive because there is already code to do this. This code is used when units are trespassing in another civ's territory while at peace. When asked to be diplomatically removed, the units are kicked out to the nearest border.
How about using this already existing code, instead of deleting armies? The units could even be damaged, though that would require more new code so is optional. Maybe only some of the units would make it back, the others deleted.
(I don't pretend to know it is easy to program, but that routine does already exist, so that should be a big help.)
The city would be reconquered, but at least it would still be a setback without lots of units just disappearing.
I apologize for posting this twice, but I think it is a good idea and, best of all, it could actually be done. I might even post it again, just to try to get it heard.
Any support for this idea? If so please respond to help get it heard.
Thank you for reading.
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