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  • Nukes, yes or no????

    Finally after weeks of playing i got far in the modern age. I built my first nuke and after rejoiceing for a couple of minutes i decided to test it on my friend. (well he was, until he threatened me a few turns b4) I saved the game and then launched. Boom!!!! England and Persia out of nowhere declear war on me. I watch the awesome graphics of the city blown up. And the reload the saved game.

    ***Now the main question is what should i really do with my nuke. I mean if the world is gonna hate u cause u use them then its pretty much obsolete. So any1 got any good suggestions on the use of nukes???***

  • #2
    What I usually do is hoard a large amount of ICBM's and then completely level the world... or at least most of it... seeing as they're going to all declare war on ya anyway... I then follow it up with a healthy dose of modern armor to raze the rubble... and then... game over. Conquest victory... somewhat satisfying.. although there isn't a movie for winning! Its SO annoying.
    My Message Board:http://www.naughtybooth.com
    Completely un-civ related, but still fun.

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    • #3
      I recently managed to *LEVEL* England with over 30 Nukes and only one country turned against me ... aside from England themselves, ofcourse!

      Not sure why, but Babylon was warring against them anyway and they were cautious of me. When I nuked the living heck outta them, Bablyon suddenly likes me. Go figure

      Now, the devastation in England was well worth it and with a healthy Modern Armor blitz I managed to wipe their very large civilization off the map in just a handful of turns.

      I have decided, however, that nukes are more of a deterent than anything else. If I feel that a large power is building up and a potential threat to my security, I like the feeling that i can cripple their entire economy in one turn
      Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

      ~~ Shamelessly stolen from someone with talent.

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      • #4
        nukes even the playing field.

        During the cold war, it was tac. nukes that would stop the bear steamroller.

        (The US planned to use them to destroy the superior qualitative russian armor advantage).

        In civ3 that works like a charm. Its a beautiful sight to see 56 modern tanks/mechs vapourized with a few nukes.
        I also love to use nukes against sea targets where there is no pollution damage (granted eco-destruction has nowhere near the penalty civ2 did).

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        • #5
          So any1 got any good suggestions on the use of nukes
          don't build more than 3, they are a waste of money, you'd be better off building modern armor

          (in real life 192 nuclear warheads on one of america's 18 ohio class ballistic missile submarines could kill 1/3 of russia's entire population, so if people complain about airplanes not sinking ships then they should be furious about had badly neutered nukes are on the power side, and how poorly balanced they are on the diplomatic side)

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          • #6
            Put it this way:

            Effects of nuking a city:
            50% of the garrison destroyed
            50% of the population lost
            Up to 8 squares temporarily unusable

            compared to the
            Effects of a city culturally reverting from you
            100% of the garrison destroyed
            100% of the population not working for you
            ALL city squares permanently unusable by you
            The enemy gains an entire city

            Something is deeply wrong when civilians are more to be feared than nuclear weapons.
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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            • #7
              I would really, really love to see nuclear weapons take ALL cities down to a population level of one, thus more accurately reflecting the mind-numbing devestation wrought by the power of the atom.

              Trying to dilute their power in the interest of "game balance" serves as a total afront to logic. The atom bomb was the twentieth century's greatest boogie man, and deservedly so. The game should mirror that terror. Why?

              Because it would be so freakin' cool !

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              • #8
                Originally posted by Thomas Paine
                I would really, really love to see nuclear weapons take ALL cities down to a population level of one, thus more accurately reflecting the mind-numbing devestation wrought by the power of the atom.

                Trying to dilute their power in the interest of "game balance" serves as a total afront to logic. The atom bomb was the twentieth century's greatest boogie man, and deservedly so. The game should mirror that terror. Why?

                Because it would be so freakin' cool !

                I would prefer a fixed loss in population (10 or 15) to be able to DESTROY cities with nukes, and to only let BIG cities survive.
                Penalty for using nukes should be tremendous (civil unrest, diplomatic vendetta, etc...) but nukes should be tremendously powerful.
                Science without conscience is the doom of the soul.

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                • #9
                  Originally posted by korn469
                  don't build more than 3, they are a waste of money, you'd be better off building modern armor
                  I don't agree at all, and it is not at all pre-determined that using nuclear weapons will lead to anyone declaring war on you at all. It all depends upon your power and culture, not to mention diplomatic relations. More importantly: those ICBM's tend to push up your power rating and deter the AI a little from using them on you. Only use nukes if you have a large stockpile.

                  Also, people don't seem to be mentioning that nukes, while not destroying ALL units in the city, actually do kill many of them.

                  However, beware nuking a city multiple times. Pretty quickly all the city tiles surrounding it become desert (or flood plains).

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                  • #10
                    Originally posted by Thomas Paine
                    I would really, really love to see nuclear weapons take ALL cities down to a population level of one, thus more accurately reflecting the mind-numbing devestation wrought by the power of the atom.

                    Trying to dilute their power in the interest of "game balance" serves as a total afront to logic. The atom bomb was the twentieth century's greatest boogie man, and deservedly so. The game should mirror that terror. Why?

                    Because it would be so freakin' cool !

                    I don't think that's really very accurate as far as the damage done by nukes goes, and frankly, I get the feeling that no one here has been involved in a large scale nuclear war yet. Wait until you are; then talk about whether nukes are underpowered or not. One nuke, two nukes, hell even four or five nukes wouldn't have won a war between the US and USSR; and the two atom bombs dropped on Japan didn't have the sort of amazing effects that people are looking for in the game; incredibly destructive, yes, but the coming of Shiva, no.

                    Anyway, large scale nuclear conflicts in civ3 are represented just fine. I recently had one, in which every single AI launched every ICBM they had (mostly on each other). The destruction was debilitating, and the world didn't recover for decades--in fact it hasn't yet recovered in that game, and never will, because global warming has reached the point of converting about 50-75 tiles a turn now. For a while it was more like 100-150, but it's slowed down a little thanks to clean up jobs.

                    Taken in the abstract, the 8 polluted tiles seem like a minor problem. But they are much more than that; for one thing, all improvements are destroyed. For another, double nukes--of which the AI is fond--transform the tiles into desert. Thirdly, since you're obviously at war, you probably aren't very gung ho with your workers right now, so the pollution just sits there. And finally: since most nuclear wars involve the nuking of multiple cities, the actual clean up jobs take decades to complete. I had dozens and dozens of workers moving into to China, for instance (who the Babylonians had helpfully nuked for me) and it took me about 50 years to clean up the whole country. Meanwhile, the Babylonians had problems of their own, of course...

                    In summa, please actually ENGAGE in a nuclear war before you begin complaining about how lame the nukes are in civ3. The effects are devestating enough, believe me (and using tactical nukes on transports, armadas, and carriers is just plain cool).

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                    • #11
                      since most nuclear wars involve the nuking of multiple cities, the actual clean up jobs take decades to complete.
                      That aspect of the Grand Nuclear Exchange is well implemented - the enviromental factor. The havoc wreaked upon the countryside becomes the true devestating force of the nuclear payload.

                      What many players find perplexing is a city's post-nuclear defensive ability. To discover half of a city's garrison to still be alive and well enough to defend off a major offensive after an ICBM rained down atomic hellfire is to grossly undermine the horrindous power of such a weapon. When such a military scenerio unfolds, many players are surprised and frustrated.

                      It's an honest reaction, one based from real world observation. Think back on the newsreals of Hiroshima and Nagasaki. Did the survivors look up to a fight? Those that survived day one were not picking up arms against the newly arrived Americans. In fact, the destruction was so complete, so mind numbing, that even the conquering armies, upon arrival, could only stare in mute disbelief at the deathscape of twisted metal and concrete rubble. After the bomb, there was nothing left to conquer. What was once a thriving seaport in Kyushu was now an unrecognisable lunar landscape.

                      That is the power of the Bomb. The damage done by the game-nuke more closely resembles a major industrial accident - Chernobyl or the Exxon Valdez. But in human terms, both civilian and military, the nuclear exchange should be far, far more costly than what is presently reflected in the game's simulation.

                      Don't think of any of this has complaining. It's just a game, after all (that's a relief! ) Think of it more as...the players' initial thoughts and feedback.

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                      • #12
                        One game change I do welcome is the technological research gap between the development of nuclear missiles and the Star Wars anti-missile defense. Back in the good ole' Civ2 days, a nation could feasibly begin building ICBM "umbrellas" right on the heels of the Manhatten Project, thus rendering the cold war a still born from it's very start! Civ3 eliminates this instantaneous "offense/counter-offense" scenerio by insuring that enough time will lapse between the two innovations to allow the entire world to hover on the brink for a generation or two.

                        Kind of like...now. Just ask Civilization players like Putin and Bush!

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                        • #13
                          I don't agree at all, and it is not at all pre-determined that using nuclear weapons will lead to anyone declaring war on you at all. It all depends upon your power and culture, not to mention diplomatic relations. More importantly: those ICBM's tend to push up your power rating and deter the AI a little from using them on you. Only use nukes if you have a large stockpile.

                          Also, people don't seem to be mentioning that nukes, while not destroying ALL units in the city, actually do kill many of them.
                          Stryfe

                          i'd rather have 5 modern armor units any day instead of a single ICBM...they are more useful and can do the job just as well under all but a few specialized circumstances

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                          • #14
                            yes to nukes.


                            They are very powerful. Destroying nearly all units if not all, reduces population by half or so, transforms all surrounding tiles to one class lower (in most cases) plus the polution and destruction of roads. Oh and the destruction of improvements too.

                            Mass up a large bunch of nukes/icbms and destroy your enemy....

                            However might be a good idea to plant a spy and make sure that the enemy doesnt have some nuke subs with tactical missiles waiting to launch on YOU! That's what happened to me in a recent game and I was kicking myself in the but for not waiting to reach the point where I could build the SDI wonder. In short, the AI was able to nuke 6 of my best towns, and within 10 or so turns renuke my capital and a few other good cities. A real bummer but fun.

                            Other civs wont automatically declare war on you, but in my experience their opinion of you decreases - and if they put on a happy face, trust me it's just a lie to lull you the player into not nuking them.

                            Once you have the SDI wonder though, ah yeah! Nothing is better than to see a nuke being destroyed especially after being nuked repeatedly.

                            The only drawback though, is when global warming totally destroys all grasslands into plains, but then continues and creates huge deserts (you'll know what I mean if you see the sun icon dark/blood red).

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                            • #15
                              Originally posted by Thomas Paine
                              It's an honest reaction, one based from real world observation. Think back on the newsreals of Hiroshima and Nagasaki. Did the survivors look up to a fight? Those that survived day one were not picking up arms against the newly arrived Americans. In fact, the destruction was so complete, so mind numbing, that even the conquering armies, upon arrival, could only stare in mute disbelief at the deathscape of twisted metal and concrete rubble. After the bomb, there was nothing left to conquer. What was once a thriving seaport in Kyushu was now an unrecognisable lunar landscape.

                              That is the power of the Bomb.
                              And remember : Hiroshima and Nagasaki were 20 Kt bombs. Actually, ICBM are more several MEGATONS bombs. Yup, a THOUSAND times more powerful. Just try to imagine what kind of horrific destruction would bring such a doomsday weapon.
                              Science without conscience is the doom of the soul.

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