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Wow, Forbidden Palace REALLY helps!

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  • Wow, Forbidden Palace REALLY helps!

    I just finished building Forbidden Palace..my surplus gold per turn USED to be +15, NOW it's +83!!!

    I'm in Republic and have the Colossus as well, which does not hurt
    One OS to rule them all,
    One OS to find them,
    One OS to bring them all
    and in the darkness bind them.

  • #2
    Originally posted by justjake73
    I just finished building Forbidden Palace..my surplus gold per turn USED to be +15, NOW it's +83!!!
    It sure does. If you think its too expensive to build, you can always change the build-cost from 300 to 200 shields, in that easy-to-use CivMod editor.

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    • #3
      Now if we could just build several forbidden palaces we would have it made

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      • #4
        more than one FP?! One is plenty with an efficient city layout, especially now with the lowered corruption and police stations reducing corruption as well.

        Use a ring layout for cities. Hard to do from turn one unless your smack in the middle of a large land mass, however easy to start as you near the end of the ancient age.

        Inner ring -> single city with palace or FP.
        Middle ring -> 3 to 6 cities, all surrounding the palace city
        Outer ring -> Many more cities, with a bearable corruption level

        Oh yeah, and if you play as a commercial civ you could easily go up to 4 rings.

        Then repeat the design with a FP as the center of your next city layout. That simple

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        • #5
          Originally posted by smellymummy
          more than one FP?! One is plenty with an efficient city layout, especially now with the lowered corruption and police stations reducing corruption as well.

          Use a ring layout for cities. Hard to do from turn one unless your smack in the middle of a large land mass, however easy to start as you near the end of the ancient age.

          Inner ring -> single city with palace or FP.
          Middle ring -> 3 to 6 cities, all surrounding the palace city
          Outer ring -> Many more cities, with a bearable corruption level

          Oh yeah, and if you play as a commercial civ you could easily go up to 4 rings.

          Then repeat the design with a FP as the center of your next city layout. That simple
          I presume that you're joking, right?

          Try this on a gigantic map, four main continents, you're on all four. You've got over 100 cities and those furthest from your capital are rife with corruption.

          You've built the Forbidden palace years ago when you first took over the first continent, now - even if you moved the Palace - there are tens of cities *MANY* squares away.

          Ofcourse, we could all play on teeny-tiny maps for the rest of our lives, but I'm the sorta chick that always thinks that bigger is better.
          Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

          ~~ Shamelessly stolen from someone with talent.

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          • #6
            In my current game, I made the stupid mistake of building the forbidden palace in a city right next to my capitol. A lot of good that does with the far away cities corruption...
            Where are you from? Put yourself on the Apolyton Map!

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            • #7
              Originally posted by Brutal
              Now if we could just build several forbidden palaces we would have it made
              Take a look at how Velocyrix's Mod is shaping up. One of the changes is some more FPs to help reduce corruption
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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