It has become important to measure the growth rate of different aspects of an empire within civIII. Some attempts have been made to estimate growth rates, but the best possible path would be to simply take a survey. So here's the info I would like from any save games you have (an at as many points within the same game as you feel like providing):
Map size.
Difficulty level.
Year.
# of cities.
# of citizens.
Total income.
Income lost due to corruption.
Tech being researched.
Map type will definitely matter, as will other factors like play style and government, but again I'm just trying to get enough info to create an "average growth rate".
Most of the info above is available on your advisor screens, btw, so you don't have to do a lot of counting or anything like that.
I'll use this information to determine the following items:
Growth of Tax base (i.e. how much trade is generated at each point in time)
Growth of population
Growth of unit costs (i.e. how much to build the best unit available at each point in time)
Growth of production base (how many shields your civ creates)
I will also, in follow up posts, do some calculation and estimation for everyone's enjoyment. I expect to find that different aspects of your empire grow and dramatically different rates, thus leading to imbalance later in the game. We'll see...
P.S. I would _love_ to measure total production and production lost to waste, as well, but I don't know how to do that except to add up all the numbers for each city, and that's probably more work than most people are willing to do. If someone knows a good way to do this, please suggest it...
Map size.
Difficulty level.
Year.
# of cities.
# of citizens.
Total income.
Income lost due to corruption.
Tech being researched.
Map type will definitely matter, as will other factors like play style and government, but again I'm just trying to get enough info to create an "average growth rate".
Most of the info above is available on your advisor screens, btw, so you don't have to do a lot of counting or anything like that.
I'll use this information to determine the following items:
Growth of Tax base (i.e. how much trade is generated at each point in time)
Growth of population
Growth of unit costs (i.e. how much to build the best unit available at each point in time)
Growth of production base (how many shields your civ creates)
I will also, in follow up posts, do some calculation and estimation for everyone's enjoyment. I expect to find that different aspects of your empire grow and dramatically different rates, thus leading to imbalance later in the game. We'll see...
P.S. I would _love_ to measure total production and production lost to waste, as well, but I don't know how to do that except to add up all the numbers for each city, and that's probably more work than most people are willing to do. If someone knows a good way to do this, please suggest it...
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