Originally posted by Zachriel
Some of the examples had significant strategic effects. But that aside, I frankly do not have the problem with the combat system a lot of people are complaining about.
No city defended by a phalanx, or a bunch of pikemen, has ever stood up under the firepower I deliver in the gunpowder age. There is so much lead flying that they had better have some serious firepower of their own, or they will lose. Phalanx's are just not as good as Riflemen and Cannon and will not survive a well-planned onslaught. Of course, I've lost an overextended tank or two to lesser units, but that is what happens when you take chances (usually trying to cut the roads, or reach a defensible position). The general rule is to have at least 3-1 advantage, 10-1 against fortified positions.
I have had battles where I just ran through the enemy cities one after the other (just finished one this morning with Immortals v. Spearmen, another with Tanks and Veteran Infantry against mostly Conscript Infantry last night). I recently played a game where I started a war invading with a Riflemen and Cannon army, then the enemy upgraded to Infantry just as I reached their first city. What a mess that was! I bombarded each city for 5-10 turns first, making sure to destroy the barracks. I prevailed, but a lot of blood was spilled.
There is absolutely no way any Pikemen or Phalanx's could have even begun to stand up to the combined arms I presented to the enemy.
Zachriel
PS. I usually play Monarch, Continental, Wet, Roaming
Some of the examples had significant strategic effects. But that aside, I frankly do not have the problem with the combat system a lot of people are complaining about.
No city defended by a phalanx, or a bunch of pikemen, has ever stood up under the firepower I deliver in the gunpowder age. There is so much lead flying that they had better have some serious firepower of their own, or they will lose. Phalanx's are just not as good as Riflemen and Cannon and will not survive a well-planned onslaught. Of course, I've lost an overextended tank or two to lesser units, but that is what happens when you take chances (usually trying to cut the roads, or reach a defensible position). The general rule is to have at least 3-1 advantage, 10-1 against fortified positions.
I have had battles where I just ran through the enemy cities one after the other (just finished one this morning with Immortals v. Spearmen, another with Tanks and Veteran Infantry against mostly Conscript Infantry last night). I recently played a game where I started a war invading with a Riflemen and Cannon army, then the enemy upgraded to Infantry just as I reached their first city. What a mess that was! I bombarded each city for 5-10 turns first, making sure to destroy the barracks. I prevailed, but a lot of blood was spilled.
There is absolutely no way any Pikemen or Phalanx's could have even begun to stand up to the combined arms I presented to the enemy.
Zachriel
PS. I usually play Monarch, Continental, Wet, Roaming
It's obvious from your examples that you've had immensely good fortune with the combat system. Riflemen (A: 4) vs. Infantrymen (D10 +bonuses)? Dude I once lost almost a dozen cavalry just trying to pick off a single 1hp infantryman (after I had bombarded him of course). And this wasn't just a chance disgrace either. This is a regular occurance. It seems to me that a lot of the people saying they like the combat system are getting good results from it. The fact that some people are doing really well from it and others are doing really poorly shows that something is seriously wrong with the system.
And I'm getting kind of tired of hearing this combined arms crap. Look if you're (not you personally) disputing that is was ok for your tank to be destroyed by his longbowman because you didn't have it guarded by an infantryman then you really don't a leg to stand on in this argument. There is no excuse for obviously inferior units regularly defeating superior ones.
Comment