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  • #16
    obviously each unit represents a number of tanks, soldiers, planes, ships etc...but it just comes down to the fact that warriors are NOT modern militia...i would take 500 poorly trained millitiamen from any part of the earth today armed with AK-47's and place them on any open plain against 10,000 Roman Legionaries from the peak of the roman empire lead by Julius Ceaser himself, they would win, the firepower of modern automatic weapons is just too great

    what is even worse is that people are delluding themselves because firaxis for some unknown reason DID NOT TURN ON THE OBSOLETE SWITCH FOR UNITS

    using the editor it is quite easy to make units obsolete, ie units that disappear from the build queue but do not upgrade...so stop lying to yourself and open up the editor and make warriors obsolete

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    • #17
      Originally posted by Code Monkey
      The one thing I really miss about SMAC was that no one could get upset about "unrealistic" combat since the units weren't based off of real-world concepts.
      That's more or less what I've been saying all the time. If were on some far away planet, or elves vs dwarves, none of us would have had a problem with it. If it were a new "Phantasy General" with dwarven steam cannons that-a-way and wyvern riders that-a-way, sure. Guess those steam cannons just aren't that powerful, or those wyverns aren't that great at ground attack. Fair enough. Noone saw a wyvern or a steam cannon, and history books tend to miss any examples about their use in combat.

      On the other hand, if it claims to be Earth history, then we only have to look at WW2 to get the idea that Cavalry vs Infantry gets mowed down by the machineguns. Even though a horse does have more speed and is harder to kill than a human, it's a huge target and a machinegun makes mincemeat out of it. There's a reason why everyone disbanded their cavalry divisions or upgraded them to armour divisions in WW2, and Polish cavalry charges against even the weakest German armor were used by the German propaganda as obvious proof that the Polish army is obsolete and stupid. (Incidentally, other than the German and Italian propaganda, noone actually reported those charges against armor, so the Polish people may not have been THAT stupid.)

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      • #18
        Originally posted by korn469
        Firaxis for some unknown reason DID NOT TURN ON THE OBSOLETE SWITCH FOR UNITS
        That part is the most disturbing. Why would they just forget?? It couldnt be because they planned on having everyone still building swordsmen and longbowmen to counter tanks... even when they can also build tanks...
        I just dont understand that decision.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #19
          Originally posted by Skanky Burns


          That part is the most disturbing. Why would they just forget?? It couldnt be because they planned on having everyone still building swordsmen and longbowmen to counter tanks... even when they can also build tanks...
          I just dont understand that decision.
          The failure to implement proper obsolesence, just like the failure to establish strong temporal differentials, is the result of the resources system. Since resources are too rare for any one game to ensure that every player will have the oil to build tanks, or the rubber to build infantry, units must not go obsolete (so people will have *something* to build) and obsolete units must be competitive with modern ones (else the building of obsolete units is worthless). The combat system is a cascade from the fumbled resource implementation.

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          • #20
            Originally posted by Cypselus

            For a game to keep your attention for the hours and hours that a game of Civ 3 can last, it is essential that you be able to suspend disbelief, something that's hard to do when cities swallow 20 military units and spearmen and archers can damage or even destroy tanks. Conceiving of my units as duelling sets of numbers and probabilities, as some have suggested, is even worse. I can get caught up in the idea of leading my cavalry across the plains of Russia, but throwing my "8"s against the Russian "3s" leaves me cold. I don't expect Age of Kings, but I do expect plausibility.
            I'm a gamer, end of story. I don't care that a game models the real world so long as it's fun and internally consistent. The combat system of Civ3 meets those criteria. Units always get better through the ages and a higher attack versus a lower defense usually wins.

            The suspension of disbelief comes (and largely ends) when I say I'm playing a historically flavoured game that happens to have 6000 year old leaders, Abraham Lincoln and Chairman Mao in 4000 B.C., and the French and Egyptians in heated competition to both build the Great Pyramids. I simply have no grasp on the mindset that accepts all the other 1,001 and completely unrealistic abstractions in the game and then goes up in arms because cavalry on offense can kill tanks about 1/3 of the time. Civ3 is no more realistic of a game than Risk, it's just a more complex and more satisfying game than Risk.



            Originally posted by Moraelin

            On the other hand, if it claims to be Earth history, then we only have to look at WW2 to get the idea that Cavalry vs Infantry gets mowed down by the machineguns.
            The game claims:
            Rewrite History with the Greatest Game of All Time. Witness an epic adventure unfold before you as you wield the ultimate power and reinvent the history of Civilization.
            It doesn't say "recreate" history, it says "rewrite" and "reinvent" and the game certainly lets you do that.

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            • #21
              I love the game but I think combat stats are off.I had a warrior not a veteran beat 10 barbarians and become an elite.I served in the USMC and even they wont attack a army on a assult with out 3 to 1 odds
              John Plavchan

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              • #22
                Originally posted by Code Monkey
                The suspension of disbelief comes (and largely ends) when I say I'm playing a historically flavoured game that happens to have 6000 year old leaders, Abraham Lincoln and Chairman Mao in 4000 B.C., and the French and Egyptians in heated competition to both build the Great Pyramids. I simply have no grasp on the mindset that accepts all the other 1,001 and completely unrealistic abstractions in the game and then goes up in arms because cavalry on offense can kill tanks about 1/3 of the time. Civ3 is no more realistic of a game than Risk, it's just a more complex and more satisfying game than Risk.
                All that boil down to "hey, it's already got some unrealistic parts, why not make it totally unrealistic?" Indeed. Why not make the leaders wear clown caps and do cartwheels during negotiations, while we're at it? I mean, it surely wouldn't make it any less unrealistic than it already is. Why not just have our knights swim across the sea, instead of needing boats? Why not make the deserts give more food than plains? Why not let me build my cities on water, while we're at it? It's just another tile, with some numbers, so why not? Why not make irigations give more shields, and mines give more food?

                I mean, surely, everyone can just learn the raw numbers for all those things, and have a jolly good maths game.

                And the point is that just because I can swallow the idea of an immortal leader (mostly because it doesn't really interfere with gameplay), doesn't mean everything has got to be one giant screw up. And that goes not only for combat, but for everything that's screwed up with this game. Including the tanks that are built of Latex, and the horses that can't be just bred, and the tech tree that allows aircraft carriers before aircraft, and so on.

                Some things we're willing to accept, because they _could_ have happened. E.g., the Chinese or the Gauls COULD have built pyramids. In Real History, not only the Egyptians built pyramids, but so did the Aztec and the Maya civilizations. So why couldn't the Chinese?

                Some things we're willing to accept because of obvious gameplay reasons, and because the real thing would be no fun. E.g., even if the Americans didn't exist in 4000 BC, it wouldn't be much fun if you'd have to wait until the declaration of independence before you get your first settler. E.g., a mortal leader would make it impossible to have this kind of game at all, so, sure, we'll accept an Abraham Lincoln that lives for 6050 years.

                But then there are issues where realism got sacrificed for... what? They're not more fun this way, they couldn't have happened according to Earth physics, they don't result in better gameplay, they're just screwed up. Why?

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                • #23
                  Combat is screwed up! Bombing not killing units? Look at Afghanistan and know that it is definitely possible to kill military units with bombing. And a warrior killing a Tank, as happened to a friend of mine. That should be absolutely impossible. I can't think of a way such things are possible. I think Firaxis made a mistake by removing HP and FP.

                  btw I still like the game though

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                  • #24
                    Originally posted by Moraelin

                    Some things we're willing to accept because of obvious gameplay reasons, and because the real thing would be no fun. E.g., even if the Americans didn't exist in 4000 BC, it wouldn't be much fun if you'd have to wait until the declaration of independence before you get your first settler. E.g., a mortal leader would make it impossible to have this kind of game at all, so, sure, we'll accept an Abraham Lincoln that lives for 6050 years.

                    But then there are issues where realism got sacrificed for... what? They're not more fun this way, they couldn't have happened according to Earth physics, they don't result in better gameplay, they're just screwed up. Why?
                    No. _You_ don't have fun with the combat system, a lot of people don't have fun with the combat system. That does not mean it's screwed up and it certainly does not mean gameplay suffers because of it. Your gameplay suffers because you came to Civ3 with a bunch of preconceptions of how it MUST play for you to have fun.

                    I have no problem understanding that, realistic or not, the existing combat system is worlds better than the one so many people think they want. I routinely reach tanks before the AI - should a "You win" message just come up at that point? I usually reach swordsman before the AI, how 'bout the "You win" message at that point? Better units win most of the time; tanks are better than cavalry, cavalry is better than spearmen, spearmen are better than warriors - it simply doesn't need to be more realistic than that because gameplay suffers if you insist on making it so.

                    The game mechanics are there because they balance out a quasi-simulation that would swing overwhelmingly towards those civs that happen upon certain key technologies first. It is a sacrifice of realism for better game_play_, because that's what you're supposed to be doing, playing a game.

                    You wanted a wargame, you got Civ3, my condolences.

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                    • #25
                      You know... I've had it up to here with the silly claim that "Civ 3 is not a War Game." Yeah, right. Care to tell that to the AI, too?

                      If over half my time in the game is spent in pointless wars, then I do believe that war IS an important part of the game. And as such, it darn better be modelled properly.

                      If "Civ 3 is not a War Game", then Microprose's own F-19 and Gunship weren't flight sims. I mean, hey, you spent half your time in briefings, debriefings, arming your plane or chopper, etc. Surely it was actually a complex game about life and the social interactions in a military aircraft camp.

                      And Command and Conquer wasn't a war game, either. Surely it was a city building sim, like Sim City. I mean, just look at all the buildings you could build in your base, arranging the streets neatly so your people can move about. But wait! It also had harvesters and costs for everything! It means it also was a deep and complex economic simulation, on top of the city building. Is that a complex and peaceful game, or what?

                      Cut the crap.

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                      • #26
                        Combat is actually so lame that I've pretty much stopped playing the game. I regularly attack cities with 6-1 or better numbers in my favor (so 1 hopelite defending, 6 of mine attacking) and lose. If it had only happened once or twice, that's fine but as a test I just started 5 games in a row, immediately started building my forces and attacked the closest city I could find, only ONCE was I able to take the city. It's a shame, I spent more time playing Civ1 and Civ2 than probably every other computer game i've ever played combined...

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                        • #27
                          Don't Bite My Head Off, Please

                          First, to be clear and unpopular (or at least in the minority), I voted 'No'.

                          I haven't noticed the extreme misbalance in stats that everyone else seems to be finding (and yes, I've played more than one game). I've noticed misbalance, certainly, but not to the point that it ruins my enjoyment of the game. For me, at least, IT DOESN'T HAPPEN VERY OFTEN. My tanks don't frequently lose to spearmen; my infantry don't frequently lose to hoplites. And if an archer chews up my knight, I realize that I was in a forest, where even a few well placed archers can decimate the now slow and unwieldly horses. When it DOES happen, its not hard to rationalize (fortifications, etc.), if I'm in a bad mood, or just accept that it's a game and move on, if I'm in a good mood.

                          In short, I'm a voice of dissention for the contention that Civ3's combat is horribly broken, because, at least on my computer, it isn't.

                          - Ash
                          There is a thin line between insanity and genius. I have erased this line.

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                          • #28
                            Spare me the storyline and rationalizations. The whole point is that seriously superior units should not lose to seriously inferior ones - ever!

                            I don't want to hear about tornados, muddy fields, or stealthy attacks in the night. Save that for fanfic writing!
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

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                            • #29
                              Actually

                              1) Fighting in woods makes jack squat difference, so it's just people trying to find excuses for the broken numbers in game. Yes, IRL woods and crossing rivers would make a LOT of difference. In the game, it's... what? Plains are 10% defense bonus, woods are 25% defense bonus. On grassland those hoplites had 3.30 defense, in woods they had a whole 3.75 defense. What? A whole 13.6% improvement? THAT is what made your battles go fundamentally different in the two situations? I doubt it. (Incidentally, Jungle is 25%, too.)

                              2) According to the handy Combat Calculator, between regulars, on grassland or plains: Hoplites will defend against modern Infantry (and kill the whole Infantry unit) almost 25% of the time. Yes, 1 time out of 4. THAT often. In forest or jungle it rises only to 30%. Against Riflemen, the same Hoplites will defend (and kill the riflemen) over 41% of the time. It's almost 50-50. In a forest or jungle, it only rises to 47%.

                              And that's without the defenders being fortified or anything. My infantry attacks some hoplites on the move... and gets its rear handed to it.

                              If that doesn't look like something's weird, dunno what does...

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                              • #30
                                Originally posted by Moraelin
                                You know... I've had it up to here with the silly claim that "Civ 3 is not a War Game." Yeah, right. Care to tell that to the AI, too?
                                You clearly have no idea what you're talking about. Combat, and even simulated wars, do not a war game make. Wargames take into account supply lines, unit morale, leader morale, weather, freshness of troops, armour type, ammo type, real air support, real artillery support, real combined arms, flanking tactics if the scale is small enough, morale effects from the enemy cutting off retreat routes, and so on.

                                And Command and Conquer wasn't a war game, either. Surely it was a city building sim, like Sim City. I mean, just look at all the buildings you could build in your base, arranging the streets neatly so your people can move about. But wait! It also had harvesters and costs for everything! It means it also was a deep and complex economic simulation, on top of the city building. Is that a complex and peaceful game, or what?

                                Cut the crap.
                                Try taking your own advice. C&C is not a wargame either any more than Civ3. Both are nothing more, and nothing less, than _strategy_ games which use a combat model for that strategy gaming. People who don't like their modeling are more than welcome to change stats in the editor so they'll get the results they want (i.e. "I win when I say I'll win").

                                People who want realistic combat ought to go play Shogun or TOAW. TOAW is a real wargame and Shogun might as well be and both are fantastic in their implementation. Civ3 barely has the beginnings of a wargame in its design.

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