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How to sell a luxury in 80 steps

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  • #16
    Originally posted by Grim Legacy
    You also assume that you can in fact trade with all civs and that they all want your resource, which is unlikey to occur very often. But that's just a small quibble on my part.
    Yes, but you still have to go to the trading table just to find out they don't want your luxury

    No I meant you don't need to shop it around those civs. Just go to your preferred partner and trade it for a reasonable price. Crude but RSI-lessening.

    You are the vicitim of your own perfectionism... although I do admit that Civ has a way of inciting that sort of thing.
    Well, in my current game my preferred partner is the Romans. If I took your advice, I'd be getting 15 gold / turn for my spices. Using my method, I got 45 gold / turn from the Russians. That's 600 gold more - not an insignificant amount. When you multiply that by the four different types of luxuries I'm currently selling...

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    • #17
      Originally posted by Kromwel
      The price of a new idea in gaming, I'm afraid.
      There is nothing inevitable abou this. This is straight up horse$hit. Pure failure on the part of the designers to improve a part of the design. It is particularly bad since they have been touting the improved dimplomacy since day one. It stupid that one of the more common tasks in diplomacy should take dozens of clicks (compared to 2 clicks for everything in Mo3!!). Its funny how they managed to add the useless "would you like to trade world maps" or the peace treaty quick options which are entirely useless and even if they were practical would only save a couple clicks. Does anyone there know anything about interface design??

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      • #18
        Originally posted by ChrisShaffer
        Yes, but you still have to go to the trading table just to find out they don't want your luxury
        If you click on the trade tab in your foreign advisor screen, the advisor will be able to tell you what type of goods the other AI might want to trade. Hover your mouse over an AI's head a few times and you'll see stuff like:

        "The french are furious with us"
        "The french have no surplus goods to trade with us"
        "The french might go for some our wines"

        etc.

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        • #19
          Originally posted by smellymummy
          Making friends is more important than being able to get 1-10 gold extra per turn. It's not like you'd be getting 100's of gold per turn more by probing each civ. Is your time really worth this? Besides most civs offer roughly the same thing, as the AI generally places a set value over goods. Also the list makes no sense after turn 51.
          I often get 20 or 50 more gold per turn this way, and when I'm selling multiple resources that can work out to hundreds per turn.

          Also ever hear tried hitting your ESC key with a diplomatic negotiation table open?

          It keeps the trade alive until you return to that diplomatic screen. I think you like touching your mouse too much....
          Well, that's a nice undocumented feature, thanks for letting me know about it.

          However, your comment about touching the mouse is uncalled for. The game is almost entirely mouse driven. Using my mouse is required, not optional.

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          • #20
            Originally posted by smellymummy


            If you click on the trade tab in your foreign advisor screen, the advisor will be able to tell you what type of goods the other AI might want to trade. Hover your mouse over an AI's head a few times and you'll see stuff like:

            "The french are furious with us"
            "The french have no surplus goods to trade with us"
            "The french might go for some our wines"

            etc.
            That takes almost as many, if not more, clicks than my method.

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            • #21
              hovering the mouse over the AI's head in the foreign advisor screen is not clicking. Nor does it involve having to open up a new diplomacy window.

              It's a simple mouse-over....

              Look at the top of the poly forum, see where it shows the forum and thread you're currently in? It looks a bit like this.. :

              Apolyton CS Forums > Civilization III > Civ3-General > How to ...

              Hover your mouse over these and you'll see how one of the headers turns underligned and then not.

              Same thing is used in the foreign advisor's window. No clicking, just a quick wrist movement, or in my case a thumb twirl.

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              • #22
                Originally posted by Seeker
                The simplest way would've been to have a Simultaneous Turn Market based system like in Imperialism, that I described back in the List threads.

                But they decided against Simultaneous turns, so a true market based system wouldn't work now.
                Umm, no it wouldn't have been simple, it would have entirely changed the type of game. You couldn't call it a civilization game if it was 'simultaneous turns'.

                I find no problem with the trade system, especially now that the ai is less likely to get duped by per turn trading anymore. Also, when I sell a luxury, I don't make up my mind based on who will give me a few gold more, I know who I will be willing to trade with in advance, and others will have to pay me much more to get the trade.

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                • #23
                  Originally posted by ChrisShaffer
                  However, your comment about touching the mouse is uncalled for.
                  You're right. Sorry

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                  • #24
                    Where is that ESC key feature documented?

                    I ask because it is so blisteringly useful and would have saved me a great deal of frustration on many occassions ... if it isn't documented, I'll be quite disgusted.
                    Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

                    ~~ Shamelessly stolen from someone with talent.

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                    • #25
                      Re: How to sell a luxury in 73 steps

                      Originally posted by ChrisShaffer [*] Click the Per Turn you just offered to cancel that offer.[*] Click Per TurnTurn[/i][*] Type an amount 5 lower than you just did, click O, note
                      I discovered that you can cut these clicks in half with a right-click. The right-click will cancel the old dollar amount and bring up the box for you to enter a new amount.

                      Of course, this is not in the manual. I stumbled upon it by accident. It might not seem like much at first, but as you know, all those clicks start to add up!
                      Eine Spritze gegen Schmerzen, bitte.

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                      • #26
                        Originally posted by Kolyana
                        Where is that ESC key feature documented?

                        I ask because it is so blisteringly useful and would have saved me a great deal of frustration on many occassions ... if it isn't documented, I'll be quite disgusted.
                        It's not. Just a habit of mine to hit ESC to close a window

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                        • #27
                          Well, the right click and esc commands will help a lot. I'd still really like to be able to double click a luxury from the Trade Advisor and have it list the basic offer from each civilization for the resource.

                          Comment


                          • #28
                            I think the biggest thing that needs to be fixed is being told when the 20 turns are up on trade deals. Without talking to each of my trading partners I can't find out:
                            - how many turns left in agreement
                            - what the trade deal is

                            These should really be on the trade advisor screen somewhere, and unless there's a secret way to find these things out which was not in the manual I think this should be added in some way.

                            Comment


                            • #29
                              Originally posted by barefootbadass
                              Umm, no it wouldn't have been simple, it would have entirely changed the type of game. You couldn't call it a civilization game if it was 'simultaneous turns'.
                              Actually, you could. There are many ways to implement simultaneous turns without turning the game into an RTS. For example:
                              • All players (human and AI) receive a turn report, which can be reviewed and replayed as desired.
                              • All players create a set of potential orders for units, cities, and diplomacy.
                              • All players submit orders.
                              • All orders are adjudicated (on schedule or when all players have submitted orders). Conflicting orders are decided using a rule-based priority system.
                              • Game generates turn reports.
                              • Repeat 540 times


                              This type of system has been used in many games, from Galaxy to Stars! to TacOps to Combat Mission. It works, it's turn based, but the turns are simultaneous.

                              Comment


                              • #30
                                Originally posted by ChrisShaffer
                                Well, the right click and esc commands will help a lot. I'd still really like to be able to double click a luxury from the Trade Advisor and have it list the basic offer from each civilization for the resource.
                                actually thats a perfect solution, that can also be applied for tech trading and also to be able to view treaties etc.

                                It's true that as it is now, theres too much window jumping in some cases. One plain screen with all the information is needed.

                                And its not like it would be impossible to implement. The AI has access to this information already; there just a whole bunch of variables. A summary type of window would be a welcome addition for sure IMO.

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