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How to sell a luxury in 80 steps

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  • How to sell a luxury in 80 steps

    Substitute appropriate luxuries, civilizations, and leaders as necessary.
    1. Press F4 (or click advisors button, click foreign advisor)
    2. Double-click Tokugawa's head
    3. Click "We would like to propose a deal..."
    4. Click Luxuries and then click Spices
    5. Click "Would you care to offer something in exchange for Spices?"
    6. Write down Japanese, lump sum, and per turn amounts
    7. Click "Never mind."
    8. Click "That's it. Goodbye, Tokugawa."
    9. Double-click Elizabeth's head
    10. Click "We would like to propose a deal..."
    11. Click Luxuries and then click Spices
    12. Click "Would you care to offer something in exchange for Spices?"
    13. Write down English, lump sum, and per turn amounts
    14. Click "Never mind."
    15. Click "That's it. Goodbye, Elizabeth."
    16. Double-click Mao's head
    17. Click "We would like to propose a deal..."
    18. Click Luxuries and then click Spices
    19. Click "Would you care to offer something in exchange for Spices?"
    20. Write down Chinese, lump sum, and per turn amounts
    21. Click "Never mind."
    22. Click "That's it. Goodbye, Mao."
    23. Double-click Lincoln's head
    24. Click "We would like to propose a deal..."
    25. Click Luxuries and then click Spices
    26. Click "Would you care to offer something in exchange for Spices?"
    27. Write down American, lump sum, and per turn amounts
    28. Click "Never mind."
    29. Click "That's it. Goodbye, Lincoln."
    30. Double-click Alexander's head
    31. Click "We would like to propose a deal..."
    32. Click Luxuries and then click Spices
    33. Click "Would you care to offer something in exchange for Spices?"
    34. Write down Greek, lump sum, and per turn amounts
    35. Click "Never mind."
    36. Click "That's it. Goodbye, Alexander."
    37. Double-click Joan d'Arc's head
    38. Click "We would like to propose a deal..."
    39. Click Luxuries and then click Spices
    40. Click "Would you care to offer something in exchange for Spices?"
    41. Write down French, lump sum, and per turn amounts
    42. Click "Never mind."
    43. Click "That's it. Goodbye, Joan D'Arc."
    44. Double-click Bismark's head
    45. Click "We would like to propose a deal..."
    46. Click Luxuries and then click Spices
    47. Click "Would you care to offer something in exchange for Spices?"
    48. Write down German, lump sum, and per turn amounts
    49. Click "Never mind."
    50. Click "That's it. Goodbye, Bismark."
    51. Breath a big sigh of relief that you're not playing a huge map / 16 player game. Look over the offers you've written down, and choose the best one.
    52. Double-click Alexander's head.
    53. Click "We would like to propose a deal..."
    54. Click Luxuries and then click Spices
    55. Click Gold and then click Per Turn
    56. Type an amount 10 higher than you wrote down earlier, click O, note Foreign Advisor comment (This deal will probably be acceptable)
    57. Click the Per Turn you just offered to cancel that offer.
    58. Click Per TurnTurn[/i]
    59. Type an amount 10 higher than you just did, click O, note Foreign Advisor comment (They would never accept this offer)
    60. Click the Per Turn you just offered to cancel that offer.
    61. Click the Per Turn you just offered to cancel that offer.
    62. Click Per TurnTurn[/i]
    63. Type an amount 5 lower than you just did, click O, note Foreign Advisor comment (We're getting close to a deal here)
    64. Click the Per Turn you just offered to cancel that offer.
    65. Click Per TurnTurn[/i]
    66. Type an amount 5 lower than you just did, click O, note Foreign Advisor comment (We're getting close to a deal here)
    67. Click the Per Turn you just offered to cancel that offer.
    68. Click Per TurnTurn[/i]
    69. Type an amount 5 lower than you just did, click O, note Foreign Advisor comment (They will probably accept this offer)
    70. Click Lump Sum
    71. Type the Lump Sum amount you wrote down earlier, click O. Note that an offer of, for example, 80 gold, can usually be increased to 84 gold (or however much they have). Increase appropriately. Note foreign advisor comment (still ok)
    72. Click "Will you accept this deal, Alexander?"
    73. Click "That's it. Goodbye, Alexander."


    And finally, pray for a better interface in the next patch. There's got to be a better way.
    Last edited by ChrisShaffer; December 14, 2001, 18:14.

  • #2
    Wash, rinse, repeat in 20 turns. If you remember to check your trade deals in 20 turns, which requires a whole 'nother set of clicks...

    Comment


    • #3
      Interesting, changing the post subject for the first post doesn't change the thread title, which should be 73 steps, not 80...I typoed the original list.

      Comment


      • #4
        Well, factor in some error, and 80 doesn't seem too unreasonable. I am curious if it took longer to make this post, or longer to make the trade

        Personally, I just pick one "friend" every game and several "bad guys"...that way I don't have min/max my way to the top.

        K
        "You are, what you do, when it counts."

        President of the nation of Riis in W3's SimCountry.

        Comment


        • #5
          Assuming you don't think about strategic benefits of trading with a certain partner beforehand, yes.

          Assuming there are no really valuable items to be had for yourself in return, possessed by certain others, yes.

          And perhaps most imortantly -

          Assuming the you MUST get the very last tablescrap for your luxury, yes.

          Comment


          • #6
            It took less time to make the list, actually, since I could cut/paste a lot of it.

            However, I note that on Emperor (and presumably Deity) it's not min/maxing to the top, it's taking every opportunity available to increase the chances of survival.

            The point, of course, is that there are better ways to allow the player to compare offers from multiple factions. Why does it take 70+ clicks to get this done?

            Comment


            • #7
              Originally posted by Grim Legacy
              Assuming you don't think about strategic benefits of trading with a certain partner beforehand, yes.

              Assuming there are no really valuable items to be had for yourself in return, possessed by certain others, yes.
              Actually, those have the potential to make the process take even longer, by adding in more factors to consider. I just did it straight gold to keep it simpler.

              And perhaps most imortantly -

              Assuming the you MUST get the very last tablescrap for your luxury, yes.

              Even if you take out the last steps, where I maxed it, it still takes 50 steps just to see the basic "what will you offer for this" list!

              Comment


              • #8
                Another "posting a 'complaint' without offering a solution" thread. Tell me how would YOU design a trading system where it encompasses diplomacy, individual commodity trading (units, cities, gold, etc.) with a single opponent, and yet still have a roundtable auction which is what you are supposedly wanting? I definetely don't think having a roundtable diplomacy is needed, esp. if it takes away from the excellent one-on-one give and take we have now. Besides, what are you doing shopping a luxury like a peddler? How about using the model as it was intended, to bargain and to work on relationships between your civ and the other?

                Comment


                • #9
                  I forgot to mention above:

                  I am in full agreement with you.
                  The price of a new idea in gaming, I'm afraid.

                  K
                  "You are, what you do, when it counts."

                  President of the nation of Riis in W3's SimCountry.

                  Comment


                  • #10
                    Originally posted by ChrisShaffer


                    Actually, those have the potential to make the process take even longer, by adding in more factors to consider. I just did it straight gold to keep it simpler.
                    No it would not, because it would eliminate options beforehand. No need to click F4 etc.

                    You also assume that you can in fact trade with all civs and that they all want your resource, which is unlikey to occur very often. But that's just a small quibble on my part.

                    Even if you take out the last steps, where I maxed it, it still takes 50 steps just to see the basic "what will you offer for this" list!
                    No I meant you don't need to shop it around those civs. Just go to your preferred partner and trade it for a reasonable price. Crude but RSI-lessening.

                    You are the vicitim of your own perfectionism... although I do admit that Civ has a way of inciting that sort of thing.

                    Comment


                    • #11
                      I guess a potential 'fix', if needed, would be to make an offer and then display a table of proffered offers appear, or whatever. That way, you could see who would give you the most for a good/tech/whatever.

                      Come to think of it, I kinda like that idea.....

                      Comment


                      • #12
                        Jeez, I'd NEVER go through all of that and CIV just isn't built to be any easier. I offer and whatever they want to give I accept, I'm in and out without hardly pausing to look at the gold per turn amount.
                        Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

                        ~~ Shamelessly stolen from someone with talent.

                        Comment


                        • #13
                          The simplest way would've been to have a Simultaneous Turn Market based system like in Imperialism, that I described back in the List threads.

                          But they decided against Simultaneous turns, so a true market based system wouldn't work now.
                          "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
                          "...Mangy dog staggering about, looking vainly for a place to die."
                          "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

                          Comment


                          • #14
                            Originally posted by Steve Clark
                            Another "posting a 'complaint' without offering a solution" thread. Tell me how would YOU design a trading system where it encompasses diplomacy, individual commodity trading (units, cities, gold, etc.) with a single opponent, and yet still have a roundtable auction which is what you are supposedly wanting? I definetely don't think having a roundtable diplomacy is needed, esp. if it takes away from the excellent one-on-one give and take we have now. Besides, what are you doing shopping a luxury like a peddler? How about using the model as it was intended, to bargain and to work on relationships between your civ and the other?
                            Well, here's one possibility. I look at the trade advisor screen (F2), see that a luxury is available to be traded, double click it and am presented with a screen showing all the civs that would like it and their basic offer. I then click on the offer that appeals most (based on value, strategy, friendship, whatever) and the existing trading table appears.

                            That alone would save 50 steps.

                            Comment


                            • #15
                              Originally posted by Grim Legacy
                              You are the vicitim of your own perfectionism... although I do admit that Civ has a way of inciting that sort of thing.
                              This is so true. The only reason someone needs to complain like the above post is because that player simply wants the best deal possible. Take the luxuries and resources system/trading away, and that same player would more than likely play as an isolationist, except when the need to gain a new tech arises.

                              This is not Civ2, remember that.

                              Making friends is more important than being able to get 1-10 gold extra per turn. It's not like you'd be getting 100's of gold per turn more by probing each civ. Is your time really worth this? Besides most civs offer roughly the same thing, as the AI generally places a set value over goods. Also the list makes no sense after turn 51.

                              Also ever hear tried hitting your ESC key with a diplomatic negotiation table open?

                              It keeps the trade alive until you return to that diplomatic screen. I think you like touching your mouse too much....

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