I've been playing with continents to remove the feel of a gigantic land war without turning the game into an island hopping campaign (especially with this corruption model).
Especially with the lack of a grid and a bit of adjustment to catch special resources or avoid clumps of mountains, you sometimes find gaps between your key interior cities. Sometimes, you even have 4-5 Plains or Grasslands that can support a decent-sized city, or even a stray resource.
In Civ 1 and 2, once you're settled, you may as well send settlers into these gaps to get free gold. It would seem worthwhile in this one with the long wait to Sanitation, but the corruption model is so bad with your existing cities.
So is it worth it? The culture at least fills in the gaps later, so that's not quite the issue, at least.
Especially with the lack of a grid and a bit of adjustment to catch special resources or avoid clumps of mountains, you sometimes find gaps between your key interior cities. Sometimes, you even have 4-5 Plains or Grasslands that can support a decent-sized city, or even a stray resource.
In Civ 1 and 2, once you're settled, you may as well send settlers into these gaps to get free gold. It would seem worthwhile in this one with the long wait to Sanitation, but the corruption model is so bad with your existing cities.
So is it worth it? The culture at least fills in the gaps later, so that's not quite the issue, at least.
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