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My 2 cents on worker animation

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  • My 2 cents on worker animation

    Usually I don't post my gripes about a game, I see way too much of it in the forums already. I either accept whatever annoyance and play anyhow, or I just sell the game. I find it's a little different with Civ3, because it really is a great game and I want to keep playing, but there's just ONE thing that I really can't live with and I'm posting it in hopes developers will see it and think about it.

    I DO NOT want to spend 2 minutes each turn watching my workers scurry around doing whatever it is they're doing (it's not like I can tell if they building a mine vs irrigating or whatever anyhow). It's why I automated them in the first place - I don't even want to deal with them. Can you imagine Joan of Arc being handed a 50 foot long scroll every day detailing exactly what each peasant in the kingdom did each day?!?

    And you would think that unchecking a preference labeled 'Show automated moves' might do something as intuitive as not showing automated worker moves. What does this option do anyhow?

    That's about it, but as long as I'm here...

    I realize everyone has something they'd like to see added, well, here's mine:

    It would be nice if there was a way to control automated workers, sort of like the governors screen. Something like:

    Automated Workers
    Irrigate: Yes/No
    Build Roads: Yes/No
    Clear Forests: Yes/No
    etc - including all the things workers do.

    I've seen posts that say automates irrigate too much and others that say mine too much. With such a menu, a player could easily manually build all the mines they want, then tell the workers not too build anymore.

    Thanks for reading my gripe.

  • #2
    i agree about the time factor

    I just finished timing my between turn time.

    1 min for enemy moves

    and 2.3 minutes for my auto moves (120+ workers)

    40 seconds for those city messages.

    lol )

    edit: as to what to build...
    its not that bad to keep 5-10 workers on manual to customize
    special development issues.
    Last edited by Redstar; December 14, 2001, 00:33.

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    • #3
      i realy like to see those little ppl work like hell for me
      i love the animations...

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      • #4
        I agree 100% - late game I end up fortifying most workers as turn times take too long.

        One good feature in SMAC was the list of tasks that you could give to workers - options included Build Road - Mine - Solar Collector in that order etc. so that you could tell a worker to do multiple improvements in the same square with just one command. Giving a worker new commands every 6 turns or so is one hell of an improvement over every turn.

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        • #5
          Yup it was good in SMAC that workers could be given macro commands. Why did they abandon that for Civ 3????

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          • #6
            Originally posted by Redstone
            Yup it was good in SMAC that workers could be given macro commands. Why did they abandon that for Civ 3????
            cause the game was rushed.
            i agree with monk here, i wish they had micro-automated-workers. hopefully in a future patch.

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