My problem with corruption is not simply that it exists, because, to the contrary, I think it poses an excellent challenge to the would-be Empire-Builder, one that was probably met by "real" leaders throughout history. My problem with corruption as a challenge in this game is that there is no viable solution. Once you venture just a few squares away from your capital, (some of you have this measured out precisely--I think it's like 20 squares or so) you can build all the courthouses, police stations, and Forbidden palaces you want, but NOTHING will bring down the 99% corruption. Call me crazy but when I play an Empire-Building game, at some point, I expect to actually be able to build something. Is waiting 80 turns (translation, 800-1600 years) to build a courthouse only to find out that it had absolutely no effect anybody's idea of fun?
Some people are modifying the editor to give other buildings, such as a bank, corruption reducing effects, but I argue that one shouldn't have to edit a game's rules just to make it tolerable. What these "editors" are trying to do is something that Firaxis needs to address in the next installment: create a working recourse for corruption. In history, what did Caesar do, or, what did Alexander do? Build a courthouse? Send in an army? Execute the governor? They must have done something because there were Greek libraries in Egypt, and there are still Roman aqueducts and baths all over Europe. Did Hadrian wait 1000 years for his wall?
Again, I don't complain that corruption exists, and I don't even complain that it's too high, it's just that the player has no recourse to correct it. I don't mind a challenge, I just want to be able to find a solution, and when I find it, I want it to actually work.
What's the point of working a puzzle if it has no solution?
Some people are modifying the editor to give other buildings, such as a bank, corruption reducing effects, but I argue that one shouldn't have to edit a game's rules just to make it tolerable. What these "editors" are trying to do is something that Firaxis needs to address in the next installment: create a working recourse for corruption. In history, what did Caesar do, or, what did Alexander do? Build a courthouse? Send in an army? Execute the governor? They must have done something because there were Greek libraries in Egypt, and there are still Roman aqueducts and baths all over Europe. Did Hadrian wait 1000 years for his wall?
Again, I don't complain that corruption exists, and I don't even complain that it's too high, it's just that the player has no recourse to correct it. I don't mind a challenge, I just want to be able to find a solution, and when I find it, I want it to actually work.
What's the point of working a puzzle if it has no solution?
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