After playing SMAC and CTP2, I was dissappointed by the step backward to only 5 government models offered in Civ III. The simplistic functions of the governments only allow for a change in military support, use of militia, a tile bonus for gold production, a tile penalty for food production, and the controversial levels of corruption. It becomes pointless to attempt to add any other governments via the editor or mod since the differences become negligible or end up creating an uber-government.
Government needs to play a larger role within the scope of the game. There should be advanced forms of each government type. The democracy of the Greeks hardly resembles what we call democracy today. Communism as was practiced in Russia was not exactly what Marx had in mind.
Some possible added functions for government could include
1. The separation of waste (shields) and corruption (gold) as levels affected by government choice. Ancient despots may have had rampant corruption by some of them were quite productive in terms of industrial output.
2. Special units for certain governments.
3. Special improvements for certain governments.
4. Size of cities, number of cities, and distance from capital.
5. Empire wide bonuses/penalties to production.
6. Empire wide bonuses to happiness/unhappiness.
7. Empire wide bonuses to food production.
8. Bonuses/penalties on researching certain advances (Advances would need to be categorized).
9. Bonuses/penalties to the effectiveness of city improvements.
10. Bonuses/penalties to pollution.
11. Special actions to be used in trade and/or diplomacy(like "broker peace deal")
By adding new functions, more government models become possible without the danger of any one of them being the "perfect" government for every situation.
Government needs to play a larger role within the scope of the game. There should be advanced forms of each government type. The democracy of the Greeks hardly resembles what we call democracy today. Communism as was practiced in Russia was not exactly what Marx had in mind.
Some possible added functions for government could include
1. The separation of waste (shields) and corruption (gold) as levels affected by government choice. Ancient despots may have had rampant corruption by some of them were quite productive in terms of industrial output.
2. Special units for certain governments.
3. Special improvements for certain governments.
4. Size of cities, number of cities, and distance from capital.
5. Empire wide bonuses/penalties to production.
6. Empire wide bonuses to happiness/unhappiness.
7. Empire wide bonuses to food production.
8. Bonuses/penalties on researching certain advances (Advances would need to be categorized).
9. Bonuses/penalties to the effectiveness of city improvements.
10. Bonuses/penalties to pollution.
11. Special actions to be used in trade and/or diplomacy(like "broker peace deal")
By adding new functions, more government models become possible without the danger of any one of them being the "perfect" government for every situation.
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