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  • "wealth" bug?

    I can't tell if this happened as a result of the patch, so I wanted to throw it out here and see if anyone else is running into it before I put it on that thread--

    In my current game I was running low on funds, so I switched my most productive city to "wealth"... but this did not result in any increase in my income.

    Has anyone else encoutered this?

  • #2
    I have not experienced this (not checked specially tough).

    I have however found that after applying the patch it's nearly impossible to make a profit without increasing the tax rate to at least 60-70%.

    Before the patch I had no problems using the setting 50/50/0 (or even 60/40/0) for tax/science/luxuries for several years, making quite a bit of money and still a have reasonable science rate.

    After the patch I need to go to 70/30/0 or even 80/20/0 to even manage to break even, and naturally it's nearly impossible to keep up scientifically with the CP.

    Has anyone else experienced this?
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    • #3
      I have found that I make less money than what I did before the patch. I haven't needed to change the rates (because I was making so much already) but the gold per turn has decreased and the science discovery rate has been lengthened. I wonder what they changed to cause this.

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      • #4
        Re: "wealth" bug?

        Originally posted by gnome
        I can't tell if this happened as a result of the patch, so I wanted to throw it out here and see if anyone else is running into it before I put it on that thread--

        In my current game I was running low on funds, so I switched my most productive city to "wealth"... but this did not result in any increase in my income.

        Has anyone else encoutered this?
        Probably a silly question, but is the city producing more than 8 shields (pre-economics, 4 after)? The rate of conversion is 8 shields (pre-economics, 4 after) -> 1 gold, so if you're below that limit you probably won't get anything.
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        • #5
          Re: "wealth" bug?

          Originally posted by Chowlett


          Probably a silly question, but is the city producing more than 8 shields (pre-economics, 4 after)? The rate of conversion is 8 shields (pre-economics, 4 after) -> 1 gold, so if you're below that limit you probably won't get anything.
          It was definitely higher than 8 shields. More like 16.

          And I have noticed a problem making money under the new patch... and personally I think the game was cash-poor in the first place. I have never been able to afford the espionage options, and for all of my current game I have been running at 20-30% science just to be able to have +1, +2 gold each turn...

          Does anyone know what's going on?

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          • #6
            wealth works fine for me. If your city only produced 16 shields, that would only be 2 extra gold per turn (pre-economics) or 4 per turn (post-economic). Not that easy to notice..

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            • #7
              If I tuern a cities Production to Wealth I usually get something like 3-10 Gold from them (which is no Problem, cause I earn a lot of Money from Trades with other Civs and Cities with Gold in their vicinity.
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              • #8
                Originally posted by dnassman
                I have found that I make less money than what I did before the patch. I haven't needed to change the rates (because I was making so much already) but the gold per turn has decreased and the science discovery rate has been lengthened. I wonder what they changed to cause this.
                Not sure why the gold per turn would decrease, but quite a few technologies were increased in cost with the patch, and maps larger than standard size have an even larger modifier, meaning slower teching in general on large and huge maps. I guess there were too many people getting Future Tech 47 so Firaxis changed some things :>

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