Now, watching the automated workers pile on to perform an improvement was kind of annoying, but the fix is worse. It looks like now there will only be two workers performing a task at once. Now, while that's fine with irrigation, when it comes to pollution, I want it gone now. But the automated pollution cleanup limits it to two workers at once. Since most of my force is slave labor, it takes a while to clean up. Meanwhile, the majority of my workers are sitting in the cities waiting for something to do. Now, I could do this manually, but the whole point of automated settlers is to avoid such tedium. I need the anti-pollution dogpile back. If they could limit workers to two per improvement, couldn't it also be user settable? As in, max at 2 for irrigation, 4 for railroad, 10 for pollution, etc.
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post-patch pollution piling
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Perhaps, (as he ponders post-patch pollution pileup) once the people from firaxis participate in another round of programming and bring us the next patch, it will include stacked movement? If so, then perhaps a stacked "shift-A" group will remain together?
Sorry, I just couln'd hang with the "p" theme any longer.....
-=Vel=-
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