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post-patch pollution piling

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  • post-patch pollution piling

    Now, watching the automated workers pile on to perform an improvement was kind of annoying, but the fix is worse. It looks like now there will only be two workers performing a task at once. Now, while that's fine with irrigation, when it comes to pollution, I want it gone now. But the automated pollution cleanup limits it to two workers at once. Since most of my force is slave labor, it takes a while to clean up. Meanwhile, the majority of my workers are sitting in the cities waiting for something to do. Now, I could do this manually, but the whole point of automated settlers is to avoid such tedium. I need the anti-pollution dogpile back. If they could limit workers to two per improvement, couldn't it also be user settable? As in, max at 2 for irrigation, 4 for railroad, 10 for pollution, etc.

  • #2
    Perhaps, (as he ponders post-patch pollution pileup) once the people from firaxis participate in another round of programming and bring us the next patch, it will include stacked movement? If so, then perhaps a stacked "shift-A" group will remain together?

    Sorry, I just couln'd hang with the "p" theme any longer.....



    -=Vel=-
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