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Is the patch any good

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  • #16
    No, IMHO the patch is not worth it because of the new tech-trading bug it causes. This really pisses me off! How can you play when the AI does trading during your turn?!

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    • #17
      Originally posted by pezpunk
      is corruption fixed?

      by which i mean, greatly reduced? did i read that police stations now help? do courthouses actually do something?
      I think that they got it just about right. If they reduce corruption any further then in above patch, the whole concept of corruption becomes meaningless. Just build the Forbidden city mini-wonder also. If you think its too expensive; just reduce the build-costs from 300 to 200 shields through that CivMod-editor.

      Remember that courthouses reduces both shield and trade-corruption. The combined benefit + the increased resistance against propaganda & cultural city-overtakings, makes courthouses worthwhile. I build them in every foreign border-city and in cities far away from the Capitol & the city with the Forbidden city-Wonder.

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      • #18
        I think the patch is worth it. On a standard map I still had pretty usable cities (maybe 50% corruption or so) on other continents that were a good distance from my capital. These cities were pretty useless before the patch. However, there is still a point where once you get too far away from your capital the cities are worthless.

        Also, one big plus from the patch is you can turn off having to watch the AI move. This goes for your automated workers as well as the AI's units. Considering I used spend 2-3 minutes between turns watching the AI move all its crap around (and mine), I'd say this feature alone is worth the patch download.

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        • #19
          Yes, the turn speed is much nicer, but not quite there yet. I love the game, but I still get bored during the Modern Era.

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          • #20
            Originally posted by Ralf


            I think that they got it just about right. If they reduce corruption any further then in above patch, the whole concept of corruption becomes meaningless. Just build the Forbidden city mini-wonder also. If you think its too expensive; just reduce the build-costs from 300 to 200 shields through that CivMod-editor.
            Quick question - can you use the editor without a specialised map? I thought I remembered doing it, but I was trying to do it again yesterday to try out the new editor features and can't seem to. Anyone know how, or if it's not possible?

            Thanks.

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            • #21
              Originally posted by BigNick


              Quick question - can you use the editor without a specialised map? I thought I remembered doing it, but I was trying to do it again yesterday to try out the new editor features and can't seem to. Anyone know how, or if it's not possible?

              Thanks.
              You use the editor and create a random map in there.
              You change some setting and save to "Bignick.bic"
              Then you start civ3, take scenario and then pick the first setting. You can change the map how you like it and it will create again a random map for you with your setting.

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              • #22
                About the patch...

                9/10
                Install it!
                I have Windows XP and I don't have any problems with the game. Only thing I would rather to change back is the contact governor! That sucks now.

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                • #23
                  Originally posted by Peets


                  You use the editor and create a random map in there.
                  You change some setting and save to "Bignick.bic"
                  Then you start civ3, take scenario and then pick the first setting. You can change the map how you like it and it will create again a random map for you with your setting.
                  Even more simple : edit civ3mod.bic, and all you future games will have the modified rules by default (just make sure to have a backup copy of the file in case you want be back to the default rules of the original game).
                  Science without conscience is the doom of the soul.

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                  • #24
                    Originally posted by Akka le Vil


                    Even more simple : edit civ3mod.bic, and all you future games will have the modified rules by default (just make sure to have a backup copy of the file in case you want be back to the default rules of the original game).
                    Yeah, I know this.
                    But there are more then 1 person who is playing civ 3 on this computer and they may not want what I want. So I used my way

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                    • #25
                      It crashes my game if I try to load a pre-patch save, and in my current game it crashed when a city converted over to me and I chose "Great. Install a new governor."
                      My Website: www.geocities.com/civcivciv2002/index.html
                      My Forums: http://pub92.ezboard.com/bacivcommunity

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                      • #26
                        Originally posted by hetairoi22
                        It crashes my game if I try to load a pre-patch save, and in my current game it crashed when a city converted over to me and I chose "Great. Install a new governor."
                        I haven't got a city converted with this new patch, until then I have to wait but I'll sure look at it

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