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Temples that bring 4 culture points/turn?

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  • Temples that bring 4 culture points/turn?

    Sorry if this has already been asked, but I noticed that some of my temples bring 4 CP/turn while others, as stated in the manual, only 2.
    Does someone knows why?
    I did not noticed that for any other city improvement...
    Build during Golden Age?
    Build during WeLoveThePlayerDay ?
    The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

  • #2
    All culture producing buildings produce more culture as time goes by. A 1000 year old temple gives more culture than a 10 year old temple.

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    • #3
      Re: Temples that bring 4 culture points/turn?

      Originally posted by Dry
      Sorry if this has already been asked, but I noticed that some of my temples bring 4 CP/turn while others, as stated in the manual, only 2.
      Does someone knows why?
      I did not noticed that for any other city improvement...
      Build during Golden Age?
      Build during WeLoveThePlayerDay ?
      Each time a building is 1000 years older, its culture output double.
      Science without conscience is the doom of the soul.

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      • #4
        Re: Re: Temples that bring 4 culture points/turn?

        Originally posted by Akka le Vil


        Each time a building is 1000 years older, its culture output double.

        A little ambiguous. When a building is between 0 and 999 years old, it generates the standard culture. Once it is older than 1000 years, it generates twice as much. That doubling happens only once. It'd be cool if it happened every 1000 years, but probably too powerful too (16 point temples and palaces in your capital, 24 point Great Library....)

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        • #5
          The problem is that any cultural improvement that you build after 900 A.D. won't have much (if any doubling effect) in the late game.
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          • #6
            Originally posted by E_T
            The problem is that any cultural improvement that you build after 900 A.D. won't have much (if any doubling effect) in the late game.

            That's not a problem so much as an absence of a bonus. At least as I see it.

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