Google finally made the usenet archives available dating back to the early '80's. I decided to see what I could find on the original Civ and found this by Paul Maclauchlan in rec.games.misc dated 1992-01-16
Enjoy...
I "attended" a Microprose/Civilization Round Table Conference (RTC) on
GEnie last night. The guests were Sid Meier and Bruce Shelly, authors
and designers of Civilization.
There were some good strategy questions, and a few of the answers from
Sid and Bruce addressed issues that have been discussed on rec.games.misc.
Here are some excerpts from the RTC:
...
<[JOHN] J.TERRA>
First of all, hats off to an absolutely excellent game...as well as Railroad
Tycoon...they are my two favorites. My first question, is it my imagination,
or do competing civilizations get their knowledge a lot quicker once the 20th
century rolls around? In other wrods, does the computer cheat? GA
<[Sid & Bruce] MICROPROSE>
In general, the computer does not cheat. There is a certain amount of
advantages/disadvantages built into the Difficualty Levels. If you see a
civilization making rapid tech. advances it might be a Democracy\Republic,
which nearly doubles the rate of tech. advances. Another method of advancing
is by trading technologies with other civilizations. ga
...
<[paul] P.MACLAUCHLA>
Can I abandon a city so that a conquering tribe can't steal an advance from
me? ga
<[Sid & Bruce] MICROPROSE>
No, we had that feature in the game for a while but it seemed unrealistic to
eliminate an entire city and its population with one keystroke. It also make
conquering territory both a military and a political\economic problem, which
is what the game is about. ga
...
<[paul] P.MACLAUCHLA>
Is civil war covered in the manual? Why does it occur? Great game...
Thanks! :-) ga done
<[Sid & Bruce] MICROPROSE>
Civil wars occur very rarely and only in cities which are in disorder or have
an equal number or happy and unhappy citizens. ga
...
<[Conrad] C.EVANS7>
Will there be a minor maintenance release to fix the norther landmass
appearance and city screen problems? GA Done
<[Sid & Bruce] MICROPROSE>
We are working with QA to document and correct any current problems. ga
...
<[martin] M.GLAZER> fantastic game sid. any chance that we will get modem play?
<[Sid & Bruce] MICROPROSE>
Sorry, modem play is not likely. We made a lot of decisions which improved
the one player version but which would make a multi player version more
difficult. ga
...
Sid - I'd like to know what your three favorite NON-MICROPROSE games are?
(Reverse registeration card, eh). Bruce - same question. GA
<[Sid & Bruce] MICROPROSE>
EMPIRE, SIM CITY, and an old game called The SENTRY. I'll also add my all
time favorite SEVEN CITIES of GOLD. ga
...
What is the method the program uses to automatically allocate land for
development during normal population growth? GA
<[Sid & Bruce] MICROPROSE>
The computer picks what it thinks is best, supplying food first, then
resources, and then trade. ga
...
Is there such a thing as a trustworthy computer-run civilization? GA
<[Sid & Bruce] MICROPROSE>
Well, a civilization that is at war with three other civs is likely to be
trustworthy. At least until those wars are concluded. In general, Lincoln
and Gandhi are the most trustworthy. G. Khan is not to be trusted. ga
...
Since I got the game I haven't had a full night's sleep! That's the best
compliment I can think of. DONE
...
IThis question may have asked, but, Has either one of you played the Board
game Civilization by Avalon Hill?
<[Sid & Bruce] MICROPROSE>
Yes, we've all player the AH game, Bruce used to work at AH. ga
...
<[mel] M.CHIN5>
Both RRT and Civ are thoroughly addicting one-player games. Do you plan on
any multi-player games such as these? GA
<[Sid & Bruce] MICROPROSE>
Dan Bunten is writing some good multi-player games: Command HQ, etc. He's
working on one now called Global Conquest. I'm not sure what we'll do next.
...
<[mel] M.CHIN5> Do you have any ideas for your next project? GA
<[Sid & Bruce] MICROPROSE>
We've got a French and German version of CIV which we're finishing up now.
After that we'll start thinking about new game ideas. ga
...
<[Dondo] D.ALDRICH1>
Hi again. I am afraid the "details" are **not** in the manual concerning two
WOWs--Copernicus doubles effect of knowledge production, but Newton
"increases the benefit" of U's & L'se for Michelangelo. What exactly is
effect?GA
<[Sid & Bruce] MICROPROSE>
Newton increases libraries and U's by 50% Mike's chapel increases the benefit
of catherals from 4 happy improvements to 6 happy improvements. These
effects were being fine tuned when the manual was being written. ga
...
<[Dan & Mark] DEWEY>
Two questions concerning things that aren't in the manual (I have read all of
all of them, but I might be wrong). First, what is the choice "subvert
city"? Why does it cost twice as much? GA
<[Sid & Bruce] MICROPROSE>
Subvert city has the same effect as Incite revolt except that Incite causes
the other civ to declare war on you. Subvert can be done without causing a
war. ga
...
At prince level, I captured Paris and got a bank, court, and temple. I
quit, reloaded, recaptured, and got barracks and granary. The third time
I got a bank and barracks. What gives? Also, is this related to the
seemingly random generation of wonders by computer players?
<[Sid & Bruce] MICROPROSE>
Variability is built into the game. Things are... designed not to happen the
same way each time. ga
Maybe, but how can the computer have different improvements at the same time
if there are three different sets at the same turn in a game? ga
<[Sid & Bruce] MICROPROSE>
When you capture a city some of the improvement remain and some are
destroyed. Those which are destroyed will vary each time you capture the
city. You are seeing the improvements which remain undestroyed. ga
...
<[Bobo] F.FREECE1>
Why no chance to immediatly restart after quitting? Or at least after winning?
<[Sid & Bruce] MICROPROSE>
It turned out to be very difficult to reliable reset all the game variables
without reloading the game. To be safe we require a reload.
...
<[Bobo] F.FREECE1> What games do you play when not designing? Any favorites?
<[Sid & Bruce] MICROPROSE>
Favorite games: EMPIRE, COVERT ACTION, SEVEN CITIES of GOLD.
...
I wanted to know if I should watch out for 'liberties' taken by the
computer. for instance, in RRT, the computer expanded from his stations in
all directions. what about CIV, any 'funny' computer stuff I shuold look
for?
<[Sid & Bruce] MICROPROSE>
In general, the computer plays by the same rules as the player. The
difficulty levels adjust certain factors in the players favor or the
computer's favor. ga
...
<[Wendy & John] WENDYSUE>
Is there any advantage to having more than one or two units fortifying a
city? I tend to overfortify...is that why I'm in the Dan Quayle ranks? GA
<[Sid & Bruce] MICROPROSE>
Yes, each unit will help to keep the population from disorder (unless you are
in Dem\Rep). Also each unit gets a chance do defend the city if it is
attacked. I usually keep at least two defensive units in each city. ga
...
<[Speed Demon] D.DUSSIAS>
Yeah, I was wondering whats your background Sid or Bruce, like what did you
major in, & what do you develope on, and what language do you use? ga
<[Sid & Bruce] MICROPROSE>
Sid: I have a degree in Comp. Science from the University of Michigan. I've
been writing games for about 10 years. First on the ATARI 800, then the C-64,
and now on the IBM. Most of our programs are written in C.
Bruce: I have a degree in Forest Biology from Syracuse University and the
SUNY College of Forestry, Graduate school in economics at UVA, Been working
on games for over 11 years
...
'I will send ya surface mail some ideas if ya care to read them
<[Sid & Bruce] MICROPROSE>
Sure, we're always interested in whmat our player's suggestions. ga
...
<[paul] P.MACLAUCHLA>
Is it my imagination, or does the "Go To" instruction sometimes use a
non-direct route? ga
<[Sid & Bruce] MICROPROSE>
The GoTo command has a few weaknesses. It will try to use roads if possible
and this may lead to an indirect route. Its best to move a unit yourself
unless you're not to conerned about when it gets to its destination. ga
...
<[paul] P.MACLAUCHLA>
Is it possible to win a game with an economic rather than military strategy? ga
<[Sid & Bruce] MICROPROSE>
It is possible but not easy. With a large treasury you can Subvert enemy
cities, bribe enemy units, and buy peace with other civs. This can get
pretty expensive though. A mixture of economic and military strategies is
usually most effective. ga
...
I hope you found some of the exchanges interesting!
--
P.S
There's tons more available if you take the time to browse through the usenet archives. Happy hunting!
Enjoy...
I "attended" a Microprose/Civilization Round Table Conference (RTC) on
GEnie last night. The guests were Sid Meier and Bruce Shelly, authors
and designers of Civilization.
There were some good strategy questions, and a few of the answers from
Sid and Bruce addressed issues that have been discussed on rec.games.misc.
Here are some excerpts from the RTC:
...
<[JOHN] J.TERRA>
First of all, hats off to an absolutely excellent game...as well as Railroad
Tycoon...they are my two favorites. My first question, is it my imagination,
or do competing civilizations get their knowledge a lot quicker once the 20th
century rolls around? In other wrods, does the computer cheat? GA
<[Sid & Bruce] MICROPROSE>
In general, the computer does not cheat. There is a certain amount of
advantages/disadvantages built into the Difficualty Levels. If you see a
civilization making rapid tech. advances it might be a Democracy\Republic,
which nearly doubles the rate of tech. advances. Another method of advancing
is by trading technologies with other civilizations. ga
...
<[paul] P.MACLAUCHLA>
Can I abandon a city so that a conquering tribe can't steal an advance from
me? ga
<[Sid & Bruce] MICROPROSE>
No, we had that feature in the game for a while but it seemed unrealistic to
eliminate an entire city and its population with one keystroke. It also make
conquering territory both a military and a political\economic problem, which
is what the game is about. ga
...
<[paul] P.MACLAUCHLA>
Is civil war covered in the manual? Why does it occur? Great game...
Thanks! :-) ga done
<[Sid & Bruce] MICROPROSE>
Civil wars occur very rarely and only in cities which are in disorder or have
an equal number or happy and unhappy citizens. ga
...
<[Conrad] C.EVANS7>
Will there be a minor maintenance release to fix the norther landmass
appearance and city screen problems? GA Done
<[Sid & Bruce] MICROPROSE>
We are working with QA to document and correct any current problems. ga
...
<[martin] M.GLAZER> fantastic game sid. any chance that we will get modem play?
<[Sid & Bruce] MICROPROSE>
Sorry, modem play is not likely. We made a lot of decisions which improved
the one player version but which would make a multi player version more
difficult. ga
...
Sid - I'd like to know what your three favorite NON-MICROPROSE games are?
(Reverse registeration card, eh). Bruce - same question. GA
<[Sid & Bruce] MICROPROSE>
EMPIRE, SIM CITY, and an old game called The SENTRY. I'll also add my all
time favorite SEVEN CITIES of GOLD. ga
...
What is the method the program uses to automatically allocate land for
development during normal population growth? GA
<[Sid & Bruce] MICROPROSE>
The computer picks what it thinks is best, supplying food first, then
resources, and then trade. ga
...
<[Sid & Bruce] MICROPROSE>
Well, a civilization that is at war with three other civs is likely to be
trustworthy. At least until those wars are concluded. In general, Lincoln
and Gandhi are the most trustworthy. G. Khan is not to be trusted. ga
...
Since I got the game I haven't had a full night's sleep! That's the best
compliment I can think of. DONE
...
IThis question may have asked, but, Has either one of you played the Board
game Civilization by Avalon Hill?
<[Sid & Bruce] MICROPROSE>
Yes, we've all player the AH game, Bruce used to work at AH. ga
...
<[mel] M.CHIN5>
Both RRT and Civ are thoroughly addicting one-player games. Do you plan on
any multi-player games such as these? GA
<[Sid & Bruce] MICROPROSE>
Dan Bunten is writing some good multi-player games: Command HQ, etc. He's
working on one now called Global Conquest. I'm not sure what we'll do next.
...
<[mel] M.CHIN5> Do you have any ideas for your next project? GA
<[Sid & Bruce] MICROPROSE>
We've got a French and German version of CIV which we're finishing up now.
After that we'll start thinking about new game ideas. ga
...
<[Dondo] D.ALDRICH1>
Hi again. I am afraid the "details" are **not** in the manual concerning two
WOWs--Copernicus doubles effect of knowledge production, but Newton
"increases the benefit" of U's & L'se for Michelangelo. What exactly is
effect?GA
<[Sid & Bruce] MICROPROSE>
Newton increases libraries and U's by 50% Mike's chapel increases the benefit
of catherals from 4 happy improvements to 6 happy improvements. These
effects were being fine tuned when the manual was being written. ga
...
<[Dan & Mark] DEWEY>
Two questions concerning things that aren't in the manual (I have read all of
all of them, but I might be wrong). First, what is the choice "subvert
city"? Why does it cost twice as much? GA
<[Sid & Bruce] MICROPROSE>
Subvert city has the same effect as Incite revolt except that Incite causes
the other civ to declare war on you. Subvert can be done without causing a
war. ga
...
At prince level, I captured Paris and got a bank, court, and temple. I
quit, reloaded, recaptured, and got barracks and granary. The third time
I got a bank and barracks. What gives? Also, is this related to the
seemingly random generation of wonders by computer players?
<[Sid & Bruce] MICROPROSE>
Variability is built into the game. Things are... designed not to happen the
same way each time. ga
Maybe, but how can the computer have different improvements at the same time
if there are three different sets at the same turn in a game? ga
<[Sid & Bruce] MICROPROSE>
When you capture a city some of the improvement remain and some are
destroyed. Those which are destroyed will vary each time you capture the
city. You are seeing the improvements which remain undestroyed. ga
...
<[Bobo] F.FREECE1>
Why no chance to immediatly restart after quitting? Or at least after winning?
<[Sid & Bruce] MICROPROSE>
It turned out to be very difficult to reliable reset all the game variables
without reloading the game. To be safe we require a reload.
...
<[Bobo] F.FREECE1> What games do you play when not designing? Any favorites?
<[Sid & Bruce] MICROPROSE>
Favorite games: EMPIRE, COVERT ACTION, SEVEN CITIES of GOLD.
...
I wanted to know if I should watch out for 'liberties' taken by the
computer. for instance, in RRT, the computer expanded from his stations in
all directions. what about CIV, any 'funny' computer stuff I shuold look
for?
<[Sid & Bruce] MICROPROSE>
In general, the computer plays by the same rules as the player. The
difficulty levels adjust certain factors in the players favor or the
computer's favor. ga
...
<[Wendy & John] WENDYSUE>
Is there any advantage to having more than one or two units fortifying a
city? I tend to overfortify...is that why I'm in the Dan Quayle ranks? GA
<[Sid & Bruce] MICROPROSE>
Yes, each unit will help to keep the population from disorder (unless you are
in Dem\Rep). Also each unit gets a chance do defend the city if it is
attacked. I usually keep at least two defensive units in each city. ga
...
<[Speed Demon] D.DUSSIAS>
Yeah, I was wondering whats your background Sid or Bruce, like what did you
major in, & what do you develope on, and what language do you use? ga
<[Sid & Bruce] MICROPROSE>
Sid: I have a degree in Comp. Science from the University of Michigan. I've
been writing games for about 10 years. First on the ATARI 800, then the C-64,
and now on the IBM. Most of our programs are written in C.
Bruce: I have a degree in Forest Biology from Syracuse University and the
SUNY College of Forestry, Graduate school in economics at UVA, Been working
on games for over 11 years
...
<[Sid & Bruce] MICROPROSE>
Sure, we're always interested in whmat our player's suggestions. ga
...
<[paul] P.MACLAUCHLA>
Is it my imagination, or does the "Go To" instruction sometimes use a
non-direct route? ga
<[Sid & Bruce] MICROPROSE>
The GoTo command has a few weaknesses. It will try to use roads if possible
and this may lead to an indirect route. Its best to move a unit yourself
unless you're not to conerned about when it gets to its destination. ga
...
<[paul] P.MACLAUCHLA>
Is it possible to win a game with an economic rather than military strategy? ga
<[Sid & Bruce] MICROPROSE>
It is possible but not easy. With a large treasury you can Subvert enemy
cities, bribe enemy units, and buy peace with other civs. This can get
pretty expensive though. A mixture of economic and military strategies is
usually most effective. ga
...
I hope you found some of the exchanges interesting!
--
P.S
There's tons more available if you take the time to browse through the usenet archives. Happy hunting!
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