Thanks Napalm,
I'm glad to see I'm not the only one who find this 'feature' is ruining the fun of the game. I can't imagine what they were think to accomplish by this, or what it must do to the succesful empires of aggressive AIs. My concern with raising the # of optimal cities too high was that when you can build the Forbiden Palace is based of reaching half of the optimal city #. So if I start a new game with my mods, I woudn't be able to build it until way later in the game. But that's a small price to pay to be able to play the game in a satifactory way. I also don't mind dealing with some corruption and waste, but 1 shield in a metropolis is ridiculous. I was hoping I could get the effects of a civ able to control more cities effectively by raising the % of optimal cities. I don't have an acurrate count on my cities in my current game, and forgot what size I chose (Large, I think). But when I get home tonight I will try to see if I can find the "sweet spot". corruption dues to distance from the capitol makes a little sense to me, and add the fun challenge of optimizing palace/forbiden palace placement, but to cripple new cities "just because" is an strange thing to do in any empire building game and an outrage in Civ THE empire building game.
I'm glad to see I'm not the only one who find this 'feature' is ruining the fun of the game. I can't imagine what they were think to accomplish by this, or what it must do to the succesful empires of aggressive AIs. My concern with raising the # of optimal cities too high was that when you can build the Forbiden Palace is based of reaching half of the optimal city #. So if I start a new game with my mods, I woudn't be able to build it until way later in the game. But that's a small price to pay to be able to play the game in a satifactory way. I also don't mind dealing with some corruption and waste, but 1 shield in a metropolis is ridiculous. I was hoping I could get the effects of a civ able to control more cities effectively by raising the % of optimal cities. I don't have an acurrate count on my cities in my current game, and forgot what size I chose (Large, I think). But when I get home tonight I will try to see if I can find the "sweet spot". corruption dues to distance from the capitol makes a little sense to me, and add the fun challenge of optimizing palace/forbiden palace placement, but to cripple new cities "just because" is an strange thing to do in any empire building game and an outrage in Civ THE empire building game.
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